• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 3E/3.5 Kulan: Psionics and Psionic Organizations

Affected Spells from the Player's Handbook
Higher levels versions of these spells must be created in order for them to affect psionics. This list is by no means complete, nor is it finalized. Others may be added to the list and, after player feedback, some may be removed from the list. Other spells from other sources will be evaluated on a case by case basis.

Analyze Dweomer
Antimagic Field
Arcane Sight
Arcane Sight, Greater
Break Enchantment
Detect Magic
Dispel Magic
Dispel Magic, Greater
Freedom
Freedom of Movement
Globe of Invulnerability
Globe of Invulnerability, Lesser
Identify
Invisibility Purge
Knock
Limited Wish *
Magic Weapon **
Magic Weapon, Greater **
Mordenkainen's Disjunction
Nystul's Magic Aura **
Protection from Energy ***
Protection from Spells
Quench ***
Read Magic
Remove Blindness/Deafness ~
Remove Fear ~
Remove Paralysis ~
Resist Energy ***
Screen
See Invisibility
Spell Immunity
Spell Immunity, Greater
Spell Turning
True Seeing

* This only applies when limited wish is cast to duplicate an appropriate spell on this list, as defined in the spell's description.
** Magic weapon and the greater version cannot increase/change a psionic items enhancement bonus. Nystul's magic aura cannot alter a psionic items aura.
*** These spells do not protect against psionic powers that produce energy effects (i.e. psychokinesis effects).
~ These spells will not remove the listed conditions, if the conditions were the result of psionic powers being manifested on the victim.
(EDIT: Hmm, I might change this last one. It feels like like might be too restrictive. Perhaps it could work only with a saving throw roll or perhaps a Spellcraft check. -KF)

Important!: Any psionic powers that duplicate these effects (i.e. psionic knock) is also just as ineffective against arcane and/or divine spells. Thus, a psionic knock will not open a door that has been affected by an arcane lock spell or a hold portal spell.
(EDIT: Again, I might need to consider some sort of option. Perhaps psionic knock could work vs. arcane lock/hold portal, but a successful Will saving throw is required. Or, maybe, the manifester must make a successful Open Lock check vs. half the DC of the locked item for the power to work.)
 
Last edited:

log in or register to remove this ad

New Feats
Here are two new feats for the World of Kulan, that relate to psionics.

Antimagic Power [Metapsionic]
You powers affect spells as if they were psionic powers.

Prerequisite: Any other metapsionic feat.

Benefit: To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37 in XPH). Any power you manifest affects arcane or divine spells as if they were psionic powers. There aren't any restrictions on the use of the antimagic power.

Using this feat increases the power point cost of the power by 4. The power's total cost cannot exceed your manifester level.

Antipsionic Spell [Metamagic]
You spells affect powers as if they were magical spells.

Prerequisite: Any other metamagic feat.

Benefit: Any arcane or divine spell you cast affects psionic powers as if they were magical spells. There aren't any restrictions on the use of the antipsionic spell.

An antipsionic spell uses up a spell slot three levels higher than the spell's actual level.

Special: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).
 
Last edited:

New Spells and Powers
Here are the four basic spells and powers for use in the World of Kulan.

Detect Psionics
Divination
Level:
Brd 2, Clr 2, Drd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation centered on you
Duration: Concentration, up to 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spells works exactly like detect magic (see pg. 219 of the PHB), except for the change noted here under "Duration".

Negate Psionics
Abjuration
Level:
Brd 5, Clr 5, Drd 5, Magic 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target or Area: One manifester, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spells works exactly like dispel magic (see pg. 223 of the PHB), except for the change noted here under "Range".
_______________________________________

Detect Magic
Clairsentience
Level:
Psion/wilder 3, psychic warrior 3
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation centered on you
Duration: Concentration, up to 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

This power works exactly like detect psionics (see pg. 91-92 of the XPH), except for the change noted here under "Duration".

Negate Magic
Psychokinesis
Level:
Psion/wilder 5
Display: Visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous or 1d4 rounds; see text
Saving Throw: None
Power Resistance: No
Power Points: 5

This power works exactly like dispel psionics (see pg. 94-95 of the XPH), except for the change noted here under "Range".
 
Last edited:

Remove ads

Top