The Irregulars
Arian Flamewand, Black Mistress of Death, Female Human, Clr15 (Battus): CR 15; Medium Humanoid (human); HD 15d8+30; 101 hp; Init +2; Spd 20 ft. (base 30 ft.); AC 24 (+1 Dex, +8 armor, +1 shield, +4 magic), touch 11, flat-footed 23; Base Atk +11/+6/+1; Grp +13; Atk +17 melee (1d8+4/19-20/x2, +3 unholy longsword) or +14 ranged (1d8+1/19-20/x2, +1 light crossbow) or +14 melee (1d10+2 plus contagion/x2, demon armor claw); Full Atk +17/+12/+8 melee (1d8+4/19-20/x2, +3 unholy longsword) or +14 ranged (1d8+1/19-20/x2, +1 light crossbow) or +14 melee (1d10+2 plus contagion/x2, 2 demon armor claws); SA contagion (Fort save, DC 14), divine spells; SQ +2 bonus to rebuke undead, divine spells, rebuke undead 6/day; AL NE; SV Fort +11, Ref +9, Will +14; Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 20 (+5), Cha 16 (+3).
--- Skills and Feats: Concentration +18, Diplomacy +9, Heal +11, Knowledge (arcana) +9, Knowledge (religion) +9, Spellcraft +13; Brew Potion, Combat Casting B, Craft Wand, Endurance, Diehard, Lightning Reflexes, Martial Weapon Proficiency (longsword) B, Violate Spell, Weapon Focus (longsword) B.
--- Languages: Common and Draconic.
--- Cleric Spells Prepared (cast 6/6+1/6+1/6+1/5+1/4+1/3+1/2+1/1+1, save DC 15 + spell level): 0th ― cure minor wounds, guidance, resistance, slash tongue BoVD, virtue (x2); 1st ― angry ache BoVD, bane, cause fear *, divine favor, entropic shield, protection from good, shield of faith; 2nd ― bull’s strength, darkbolt BoVD, death knell *, enthrall, hold person, silence, spiritual weapon; 3rd ― animate dead *, blindness/deafness, clutch of Orcus BoVD, cure serious wounds, dispel magic, Violated sound burst, wind wall; 4th ― damning darkness BoVD, death ward, divine power *, freedom of movement, spell immunity, stop heart BoVD; 5th ― break enchantment, flame strike *, morality undone BoVD, spell resistance, true seeing; 6th ― blade barrier *, heal, thousand needles BoVD, Violated flame strike; 7th ― destruction *, ethereal jaunt, repulsion; 8th ― power word stun *, Violated wretched blight BoVD. *Domain Spells.
--- Domains: Death (death touch 1/day, 15d6), War (Weapon Focus bonus feat).
--- Possessions: +3 unholy longsword, +1 light crossbow w/ 20 bolts, belt of magnificence +2 (MH, pg. 42), demon armor (DMG, pg. 220), 3 doses of baccaran (BoVD, pg. 42), and masterwork light steel shield.
--- Personality: Cruel, observant, and selfish.
Odgar Rocliffe, Commander of Varath’s Irregulars, Male Half-Fiend, Mar15: CR 19; Medium Outsider (augmented humanoid, native); HD 15d8+60; 131 hp; Init +4; Spd 30 ft., fly 30 ft. (average); AC 26 (+4 Dex, +2 natural, +4 armor, +2 shield, +4 magic), touch 18, flat-footed 22; Base Atk +11/+6/+1; Grp +15; Atk +19 melee (1d10+10 plus 1d6 fire/19-20/x2, +4 flaming greatsword) or +17 ranged (1d6+6/x2, +2 distance returning javelin) or +15 melee (1d6+4/x2, claw); Full Atk +19/+14/+9 melee (1d10+10 plus 1d6 fire/19-20/x2, +4 flaming greatsword) and +10 melee (1d6+2/x2, bite) or +17 ranged (1d6+6, +2 distance returning javelin) or +15 melee (1d6+4/x2, 2 claws) and +10 melee (1d6+2/x2, bite); SA auras; SQ auras, darkvision 60 ft., DR 10/magic, grant move action 3/day, immunity to poison, SR 25, resistance to acid 10, cold 10, electricity 10, and fire 10; AL LE; SV Fort +13, Ref +9, Will +10; Str 18 (+4), Dex 18 (+4), Con 18 (+4), Int 15 (+2), Wis 12 (+1), Cha 14 (+2), LA +4.
--- Skills and Feats: Bluff +20, Diplomacy +27, Intimidate +22, Knowledge (history) +16, Listen +17, Sense Motive +19, Spot +17, Survival +5, Swim +8; Alertness B, Cleave, Flyby Attack, Improved Natural Armor, Improved Natural Attack (claw), Leadership, Power Attack, Skill Focus (Diplomacy) B.
--- Languages: Common, Denila, and Infernal.
--- Auras (Ex): Minor ― art of war, master of opportunity, master of tactics, motivate constitution, motivate strength, over the top, watchful eye; Major (+3) ― hardy soldiers, motivate ardor, motivate attack, resilient troops.
--- Smite Good (Su): Once per day Odgar can make a normal melee attack to deal 15 points of extra damage against a good foe.
--- Spell-like Abilities: 3/day ― darkness, poison (DC 16), unholy aura (DC 20); 1/day ― blasphemy (DC 19), contagion (DC 16), desecrate, horrid wilting (DC 20), unhallow, unholy blight (DC 16). Caster Level: 15th. The save DCs are Charisma-based.
--- Possessions: +4 flaming greatsword, +2 animated heavy wooden shield, +2 distance returning javelin (60-foot range increment), +2 glamered chain shirt, and flesh ring of scorn (BoVD, pg. 115).
--- Personality: Demanding, hot tempered, and no sense of humor.
Oktav Wollf, Mercenary Lieutenant, Male Half-Orc, Bbn9: CR 9; Medium Humanoid (orc); HD 9d12+27; 91 hp; Init +2; Spd 40 ft.; AC 19 (+2 Dex +5 armor, +1 shield, +1 magic), touch 13, flat-footed 16; Base Atk +9/+4; Grp +12; Atk +14 melee (1d10+5/17-20/x2, +2 keen bastard sword) or +12 ranged (1d8+4 plus 1d6 cold/x3, +1 frost composite longbow); Full Atk +14/+9 melee (1d10+5/17-20/x2, +2 keen bastard sword) or +12/+7 ranged (1d8+4 plus 1d6 cold/x3, +1 frost composite longbow); SA rage 3/day; SQ DR 1/–, improved uncanny dodge, low-light vision, scent, trap sense +3; AL CE; SV Fort +9, Ref +5, Will +4; Str 17 (+3), Dex 14 (+2), Con 16 (+3), Int 8 (-1), Wis 12 (+1), Cha 8 (-1).
--- Skills and Feats: Climb +9, Jump +19, Knowledge (nature) +2, Listen +15, Spot +3, Survival +11, Swim +9, Tumble +3; Alertness, Cleave, Exotic Weapon Proficiency (bastard sword), Power Attack.
--- Languages: Common and Orc.
--- Rage (Ex): Oktav’s stats are modified as follows, while raging: HD 9d12+45; 109 hp; AC 17 (+2 Dex +5 armor, +1 shield, +1 magic, -2 rage), touch 11, flat-footed 14; Grp +14; Atk +16 melee (1d10+7/17-20/x2, +2 keen bastard sword); Full Atk +16/+11 melee (1d10+5/17-20/x2, +2 keen bastard sword); SV Fort +11, Will +6; Str 21 (+5), Con 20 (+5).
--- Possessions: +2 keen bastard sword, +1 frost composite longbow [+3 Str] w/ 20 arrows, 2 pots of skin paint armor (AE, pg. 94), pelt of animal senses (AE, pg. 135), and swarm shield (AE, pg. 94).
--- Personality: Bold, destructive, and angry at the world.
Rafferty Mallom, Irregulars Captain, Male Human, Ftr12: CR 12; Medium Humanoid (human); HD 12d10+24; 96 hp; Init +6; Spd 20 ft. (base 30 ft.); AC 23 (+1 Dex, +8 armor, +1 shield *, +3 magic), touch 14, flat-footed 22; Base Atk +12/+7/+2; Grp +18; Atk +20 melee (1d8+7 plus 1d6 acid/19-20/x2, +1 corrosive longsword) or +21 melee (1d10+11/19-20/x3, +2 impact maul) or +17 ranged (1d10+2/19-20/x3, +2 seeking composite greatbow); Full Atk +20/+15/+10 melee (1d8+7 plus 1d6 acid/19-20/x2, +1 corrosive longsword) or +21/+16/+11 melee (1d10+11/19-20/x3, +2 impact maul) or +17/+12/+7 ranged (1d10+2/19-20/x3, +2 seeking composite greatbow); SA none; SQ none; AL NE; SV Fort +10, Ref +8, Will +7; Str 22 (+6), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 12 (+1).
--- Skills and Feats: Craft (armorsmithing) +9, Craft (weaponsmithing) +9, Handle Animal +10, Intimidate +10, Listen +3, Ride +13, Spot +3, Alertness B, Cleave, Exotic Weapon Proficiency (greatbow), Improved Critical (greatbow), Improved Initiative, Iron Will, Lightning Reflexes, Mounted Combat, Power Attack, Weapon Focus (greatbow), Weapon Focus (longsword), Weapon Focus (maul), Weapon Specialization (maul).
--- Languages: Common.
--- Possessions: +2 seeking composite greatbow w/ 20 arrows, +2 impact maul, +1 corrosive longsword, heavy warhorse (equipped), belt of giant strength +6, tessellated armor (AE, pg. 95), and variable shield * (AE, pg. 95). *This magic shield can become any type of standard shield from buckler to tower shield. Rafferty normally uses it in its light shield form while mounted. When not mounted and fighting with his maul or using his greatbow, he uses it in its buckler form. When not mounted and fighting with his longsword, he uses it in its heavy shield form, and is AC 24 with a flat-footed AC of 23.
--- The stats for a composite greatbow are as follows: Cost 200 gp, Dmg (S) 1d8, Dmg (M) 1d10, Critical x3, Range Increment 130 ft., Weight 6 lb., Type Piercing. These stats are from Dragon Magazine #349, pg. 23. It cannot be used while mounted.
--- Personality: Arduous, menacing, and self-confident.
Vanora Anotson, Irregulars Warden, Female Human, Sco9: CR 9; Medium Humanoid (human); HD 9d8+18; 62 hp; Init +9; Spd 40 ft.; AC 24 (+5 Dex, +4 armor, +4 magic), touch 19, flat-footed 18; Base Atk +6/+1; Grp +7; Atk +13 melee (1d6+1 plus 1 vile/19-20/x2, +4 vile short sword) or +15 ranged (1d6+2, mw composite shortbow w/ hell’s heart arrow); Full Atk +13/+8 melee (1d6+1 plus 1 vile/19-20/x2, +4 vile short sword) or +15/+10 ranged (1d6+2, mw composite shortbow w/ hell’s heart arrow); SA skirmish (+3d6, +2 AC); SQ camouflage, evasion, flawless stride, trackless step, trapfinding, uncanny dodge; AL LE; SV Fort +6, Ref +11, Will +5; Str 13 (+1), Dex 20 (+5), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0).
--- Skills and Feats: Balance +18, Climb +12, Escape Artist +16, Hide +16, Jump +18, Listen +14, Move Silently +16, Spot +14, Tumble +18; Blind-Fight B, Dodge B, Improved Initiative B, Mobility, Point Blank Shot, Weapon Finesse, Weapon Focus (shortbow).
--- Languages: Common.
--- Possessions: +4 chain shirt, +4 vile short sword, bracers of archery (greater), gloves of dexterity +4, 20 hell’s heart arrows (BoVD, pg. 113)*, 1 flask of devil blood (BoVD, pg. 118)**, 20 flight arrows (x 1-¼ range, 85 feet), and masterwork composite shortbow [+1 Str]. *This is a +1 arrow that passes through creatures of evil alignment as if they weren’t in the way. **This black ichor acts as a poison (1d6 Str initial; 2d6 Str secondary; Fort save, DC 20) when used to coat a blade. Lasts for 13 successful strikes.
--- Personality: Abrupt, focused, and vindictive.
Irregulars Sergeant, Male Human, Ftr6 (4): CR 10; Medium Humanoid (human); HD 6d10+15; 50 hp each; Init +2; Spd 20 ft. (base 30 ft.); AC 18 (+2 Dex, +5 armor, +1 magic), touch 13, flat-footed 16; Base Atk +6/+1; Grp +9; Atk +10 melee (1d8+3/19-20/x2, mw longsword) or +9 ranged (1d8+3/x3, mw composite longbow); Full Atk +10/+5 melee (1d8+3/19-20/x2, mw longsword) or +9/+4 ranged (1d8+3/x3, mw composite longbow); SA none; SQ none; AL NE; SV Fort +7, Ref +6, Will +5; Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 10 (+0).
--- Skills and Feats: Climb +5, Handle Animal +5, Intimidate +6, Jump +5, Listen +3, Ride +8, Spot +3; Alertness B, Cleave, Combat Reflexes, Great Cleave, Iron Will, Lightning Reflexes, Power Attack, Toughness.
--- Languages: Common.
--- Possessions: +1 ring of protection, heavy warhorse (equipped), masterwork chainmail, masterwork composite longbow [+3 Str] w/ 20 arrows, masterwork longsword, and 2 potions of cure moderate wounds.
Irregulars Scout, Male Human, Sco4 (10): CR 11; Medium Humanoid (human); HD 5d8+5; 31 hp each; Init +4; Spd 40 ft.; AC 17 (+3 Dex, +4 armor), touch 13, flat-footed 14; Base Atk +3; Grp +4; Atk/Full Atk +7 melee (1d6+1/18-20/x2, mw rapier) or +7 ranged (1d6/x3, mw composite shortbow); SA skirmish (+1d6, +1 AC); SQ trackless step, trapfinding, uncanny dodge; AL LE; SV Fort +3, Ref +7, Will +5; Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 8 (-1).
--- Skills and Feats: Balance +11, Climb +7, Hide +9, Jump +9, Listen +11, Move Silently +9, Spot +11, Swim +6, Tumble +11; Alertness B, Dodge, Iron Will B, Weapon Finesse.
--- Languages: Common.
--- Possessions: Masterwork chain shirt, masterwork rapier, and masterwork composite shortbow w/ 20 arrows.
Irregulars Elite Soldier, Male Human, Ftr4 (10): CR 11; Medium Humanoid (human); HD 4d10+11; 39 hp; Init +0; Spd 20 ft. (base 30 ft.); AC 19 (+1 Dex, +6 armor, +2 shield), touch 11, flat-footed 18; Base Atk +4; Grp +6; Atk/Full Atk +7 melee (1d6+2/x4, mw heavy pick) or +7 ranged (1d10/19-20/x2, mw heavy crossbow); SA none; SQ none; AL LE; SV Fort +6, Ref +3, Will +4; Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1).
--- Skills and Feats: Handle Animal +6, Intimidate +2, Listen +4, Ride +11, Spot +4; Alertness B, Iron Will, Mounted Combat, Power Attack, Ride-By Attack, Toughness.
--- Languages: Common.
--- Possessions: Banded mail, heavy steel shield, heavy warhorse (equipped), masterwork heavy crossbow w/ 20 bolts, masterwork heavy pick, and 2 potions of cure light wounds.
Irregulars Foot Soldier, Male Human, War2 (20): CR 1 each; Medium Humanoid (human); HD 2d8+2; 14 hp; Init +0; Spd 20 ft. (base 30 ft.); AC 15 (+5 armor), touch 10, flat-footed 15; Base Atk +2; Grp +3; Atk +3 melee (1d8+1/19-20/x2, longsword) or +4 melee (1d12/x3, mw glaive) or +2 ranged (1d8/x3, longbow); SA none; SQ none; AL N; SV Fort +4, Ref +0, Will -1; Str 13 (+1), Dex 11 (+0), Con 12 (+1), Int 10 (+0), Wis 9 (-1), Cha 8 (-1).
--- Skills and Feats: Climb +1, Jump +1, Listen +1, Spot +1, Swim -4; Alertness B, Power Attack.
--- Languages: Common.
--- Possessions: Chainmail, longbow w/ 20 arrows, longsword, and masterwork glaive.
Shaw Varnum, Mercenary Lieutenant, Male Human, Rog6/Rgr6: CR 12; Medium Humanoid (human); HD 6d6+12 plus 6d8+12; 75 hp; Init +9; Spd 30 ft.; AC 22 (+3 Dex, +2 armor, +1 dastana, +1 shield, +5 magic), touch 17, flat-footed 19; Base Atk +10/+5; Grp +11; Atk +14 melee (1d6+2/19-20/x2, +1 eager short sword) or +16 ranged (1d8+3/x3, +2 fortunate longbow) or +12 ranged (1d8+3 plus 1d8+3/x3, +2 fortunate longbow, manyshot); Full Atk +14/+9 melee (1d6+2/19-20/x2, +1 eager short sword) or +16/+11 ranged (1d8+3/x3, +2 fortunate longbow) or +14/+14/+9 ranged (1d8+3/x3, +2 fortunate longbow, rapid shot); SA favored enemies (see below), sneak attack +3d6; SQ animal companion, evasion, trapfinding, trap sense +2, uncanny dodge, wild empathy (+7); AL NG; SV Fort +10, Ref +12, Will +7; Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 12 (+1).
--- Skills and Feats: Bluff +10, Diplomacy +5, Disguise +10, Gather Information +14, Hide +18, Intimidate +3, Knowledge (local) +10, Listen +17, Move Silently +12, Search +18, Sense Motive +11, Spot +17, Survival +11; Endurance B, Far Shot, Improved Initiative, Investigator B, Manyshot B, Point Blank Shot, Rapid Shot B, Track B, Weapon Finesse, Weapon Focus (longbow).
--- Languages: Common and Gnoll.
--- Animal Companion (Ex): Shaw doesn’t currently have an animal companion. His last companion, a wolf named Jester, was killed by gnolls just over a year ago.
--- Favored Enemies (Ex): Humanoid (goblinoid) +2 and Humanoid (gnoll) +4.
--- Possessions: +3 leather armor, +2 dastana (AE, pg. 15), +2 fortunate longbow [+1 Str] w/20 arrows, +1 eager short sword, masterwork buckler, ring of mind shielding, and ring of misdirection (AE, pg. 125).
--- Personality: Inconspicuous, observant, and can easily infiltrate groups.
Shaw is a spy for Velany Angorasun, the Baroness of Cabaret, who is King Varath’s greatest rival in civil war being fought for control of the Kingdom of Thallin. Shaw’s family was originally from Minar and he has begun to work towards undermining the Irregulars activities in the Duchy, using his family’s contacts.