D&D 3.x [Kulan] The Lands of Harqual (Updated: Feb 3/2022)

Continued from previous page

FRIENDS

Citizens of Minar
Andrea the Quick, Resident of the Leaping Lion Inn *: NG female human, 6th-level fighter.
Personality: Fiery, protective, and witty.
*Located in Minar City.

Devre Harand, Owner of the Leaping Lion Inn: LN male human, 4th-level expert.
Personality: Decisive, friendly, and lustful.

Jace Brookwater, Duke of Minar: NG male human, 16th-level bard.
Personality: Humorous, inspiring, and vigorous.

Jason Harnsall, Baronet of Ewerwell: LN male human, 8th-level fighter.
Personality: Brave, compassionate, and optimistic.

Sienna Wildflower: CG female half-elf, 8th-level ranger.
Personality: Amiable, engaging, and zealous.

Other NPCs
Justin Brightmantle, Traveling Wizard: LN male half-elf, 5th-level wizard/4th-level rogue.
Homeland: Aerie Holds.
Personality: Vexatious, waggish, and fretful.

Recmair Hault, Lord Baron of Wolffire: NG male human, 11th-level barbarian.
Homeland: Barony of Wolffire.
Personality: Rugged, stubborn, and prophetic.

Shaw Varnum: A spy from Cabaret. (See under Irregulars section for Shaw’s stats and personality.)
Homeland: Kingdom of Thallin.
 
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MORE GAZETTEER ENTRIES

Thallin
Proper Name: The Kingdom of Thallin
Ruler: His Exalted Majesty, King Varath Dragonguard, The Mad One, The Northern Tyrant [NE male human Ari5/Clr15 (Nether)]
Government: The Kingdom is currently in a state of civil war. King Varath runs the country as a dictatorship and a theocracy.
Capital: Fruen
Major Towns: Fallow’s Cross (pop. – 1,034), Fruen (pop. – 20,563), Hadyr (pop. – 4,454), Haliney (pop. – 560), Hardin (pop. – 785), Raell (pop. – 15,256), Redbrick (pop. – 9,845), Rivenwood (pop. – 5,019), Tolin (pop. – 3,435), Vinson (pop. – 644), Vodam (pop. – 402), Wynyard (pop. – 4,761).
Provinces: One kingship, four baronies, and ten minor noble fiefs (lords and knight-holds).
Resources: Fish, grain, metals (bronze, iron, and silver), sapphires, and timber.
Coinage: Great Wyrm (pp), Wyrm (gp), Wyvern (ep), Drake (sp), Hatchling (cp).
Population: 890,110 – Human 82%, Goblinoid 6%, Ogre 5%, Tri-Clops 4%, Other Races 3%.
Languages: Abyssal, Common, Denila, Draconic, Elven (illegal), Giant, Goblin, Halfling (illegal), Infernal, Maviun, Orc.
Alignments: LN, LE, N, NE *, (CG), CN
Patron God: Nether.
Major Religions: Angrboda, Belinik, Boccob, Cull, Daghdha, Dike, Druaga, Konkresh, Kord, Loviatar, Math Mathonwy, Mussin, Olidammara, Ptah, Sanh, Uller, and Xuar.
Minor Religions: Apollo, Bast, Cronn, Dionysus, Hades, Hansa, Hel, Inanna, Karontor, Lokun, Maglubiyet, Mahridaar, Narvi, Persana, Sigyn, Trithereon, Velit, and Wee Jas.
Cults: Amand, Anacoro, Casiia, Cronus, Deltum, Draven, Enduma, Kurtulmak, Nessus, Sekolah, Seraph, Sulerain, Telchur, Teve, Thorn, Vespin, Wotan, Yeathan, and Zell.
Alliances: The Black Kingdom of the Thunder Orcs (military).
_____________________________________________​

Wind Cities
Proper Name(s): The Wind Cities, The Lands of the Cities of the Wind
Ruler(s): Council of city-state rulers headed by a Chancellor. The council elects a new Chancellor every five years.
Government: Alliance of City-states (loose confederacy).
Capital: Alavar.
Major Towns: Alavar (pop. – 15,461), Baermos (pop. – 13,211), Ciros (pop. – 6,899), Forest Hall (pop. – 3,552), Fortune (pop. – 2,673), Halugol (pop. – 11, 992), Ielios (pop. – 3,844), Talon’s Fold (pop. – 1,570), Victory (pop. – 1,892), Wind-hill (pop. – 921).
Provinces: Each city-state governs its own, while the outlying communities are controlled by minor nobles.
Resources: Clay/pottery, gems [onyxes and rock crystals (quartz)], livestock (horses and sheep), metals (iron, lead, and tin), and trained hunting birds.
Coinage: Each city-state has its own minted coins, but the most common are the coins of Alavar – Golden Plate (gp), Sterling Plate (sp), Common Plate (cp).
Population: 785,995 – Human 40%, Elf (urbanite) 19%, Halfling (hairfoot) 12%, Dwarf (sundered) 10%, Dwarf (hill) 6%, Half-Elf 6%, Elf (silver) 5%, Other Races 2%.
Languages: Anarchic, Centaur, Common, Denila, Dwarven, Elven, Gnoll, Halfling, Kitt, Maviun.
Alignments: LG, NG, N, CG *, CN, (CE)
Patron God: None.
Major Religions: Ahto, Battus, Cronn, the Daghdha, Draven, Dugmaren, Dumathoin, Erythnul, Hansa, Hel, Issek, Kord, Konkresh, Kuil, Lokun, Mayela, Moradin, Persana, Sanh, Syreth, Telchur, Tethrin, Uller, Valkar, and Yondalla.
Minor Religions: Allasyrain, Altua, Araleth, Arvoreen, Bast, Belinik, Berronar, Brenna, Clangeddin, Corellon, Cyrrollalee, Dionysus, Gruumsh, Hiisi, Immotion, Khonvum, Larea, Malotoch, Narvi, Olidammara, Ulaa, and Vaprak.
Cults: Anon, Brandobaris, Ces, Celestian, Deltum, Emcey, Erevan, Euphoria, Jaeger, Karaan, Manannan mac Lir, Nessus, Seraph, Shoku, Sialic, Thera, Thorn, Trithereon, Tulle, Vergadain, Zealot, and Zell.
Alliances: Free Lands of Arkhangel (tentative); Kingdom of the Greystones (military); Kingdom of the Silver Leaves (non-aggression).
 
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Highborn Lands
Proper Name: The Lands of the Highborn
Ruler: The Tree Lord, Emninrieman, The Mighty Oak of the Highborn [N male half-fey treant Drd10]
Government: Monarchy
Capital: Artesia
Major Towns: Artesia (pop. – 4,994), Falun (pop. – 503), Galhan (pop. – 1,221), Kulifan (pop. – 3,760)
Provinces: NA
Resources: Animals, fey magic, fruits, honey, and vegetables.
Coinage: None; trade by the Highborn is done by barter and/or personal favors.
Population: 149,686 – Elf (silver) 38%, Elf (forest) 36%, Halfling (hairfoot) 11%, Human 10%, Half-Elf 3%, Other Races 2%.
Languages: Anarchic, Common, Elven, Halfling, Maviun, Sylvan, Treant.
Alignments: (LE), NG, N *, CG, CN
Patron God: None.
Major Religions: Brenna, Casiia, Corellon, Damh, Dionysus, Draven, Ehlonna, Kirith, Kord, Larea, Loviatar, Mielikki, Mythrien, Rillifane, Sanh, Sehanine, and Uller.
Minor Religions: Alathrien, Cronn, Daghdha, Emmantiensien, Hansa, Hel, Hendomar, Konkresh, Kuil, Lokun, Mirella, Naralis, Titania, Tok, and Valkar.
Cults: Amand, Deltum, Euphoria, Fenmarel, Labelas, Mahridaar, Nessus, Oberon, Puck, Rhea, Sheela, Sialic, Solonor, Teve, Thorn, Tulle, Verenestra, and Zell.
Alliances: The Highlands (military).
_____________________________________________​

Highlands
Proper Name: The Highlands
Rulers: The Highlands Clan Council
Government: Clan Structure
Capital: Aurora
Major Towns: Aorre (pop. – 2,875), Aurora (pop. – 4,983), Bayle’s Town (pop. – 4,456), Cabaret (pop. – 5,946)*, Dover’s Crossing (pop. – 894), Dragger (pop. – 453), Lofton (pop. – 898), Miniver (pop. – 755), New Haven (pop. – 250)*, Sannol (pop. – 809)*.
Provinces: Four clannish groups allied by bloodline and trade – one human clan, one halfling clan, one elven clan, and one dwarven clan – plus one lordship of mixed races.
Resources: Fish (lake and river), gems (semiprecious, mainly), huntsmen, metals (gold and iron), and timber.
Coinage: The people of the highlands use the same coins as Minar; although, they don’t “mint” coins in the Highlands.
Population: 371,990 – Human 43%, Halfling (hairfoot) 18%, Elf (forest) 12%, Elf (silver) 10%, Dwarf (hill) 9%, Half-Elf 5%, Other Races 3%.
Languages: Common, Denila, Dwarven, Elven, Halfling, Maviun, Orc.
Alignments: LG, LN, NG *, N, CG
Patron God: None.
Major Religions: Berronar, Cronn, Cyrrollalee, Cull, Dike, Dumathoin, Ehlonna, Hades, Immotion, Inanna, Jalivier, Kord, Larea, Mielikki, Sanh, Valkar, Wee Jas, and Yondalla.
Minor Religions: Aerdrie, Boccob, Brenna, Corellon, the Daghdha, Draven, Dugmaren, Eddelis, Halmyr, Hendomar, Heward, Kuil, Moradin, Ptah, Ramara, Sheela, Tethrin, Tok, and Vali.
Cults: Anacoro, Anon, Araleth, Euphoria, Jaeger, Melira, Muamman, Nessus, Rhea, Santè, Sarula, Sialic, Thorn, Truce, Tulle, Vergadain, and Zell.
Alliances: Duchy of Minar (trade alliance); Highborn Lands (military).
_____________________________________________​

*The City of Cabaret, the Hamlet of New Haven, and the Village of Sannol all joined the Highlands during the Thallinite Civil War. New Haven had been an independant community protected solely by the Fallow's Cross Adventurers, while the other two communities split from Thallin after King Varath tried to subdue them with force.
 
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Back to the organizations...

TIGER GUILD, THE
Symbol: A roaring white tiger's head on a black field.

Purpose
The Tiger Guild is a spy guild dedicated to protecting the stability of the lands of the Eastern Shores. The guild use to be located in the City of Fruen in the Kingdom of Thallin, but after King Varath outlawed the guild its leader, Carl Tigerstorm, moved the guild's headquarters to the City of Tian in the Duchy of Minar. The guild still has a presence in Thallin but it is even more clandestine then it use to be. The guild played a major part in the protection of Tian during the Bugbear War that ravaged through Minar, and it still works to protect its adopted city's citizens as well as the rest of the duchy.

Leader: Guildmaster Carl Tigerstorm [NG male human, Ftr10/Rog10].

Famous Members: Crystal Tigerstorm [NG female human, Wiz16]; Dabuk Tigerstorm [CN male half-elf, Rgr9 (Rillifane)/Urban Rgr7]; Kenneth "Wheezy" Riversmith [NG male human, Rog3/Wiz5]; Lyle Outlawe [N male human, Rog5/Rgr5]; Mesik Tindertwig [LN male fate-touched halfling (hairfoot), Rog7/Clr7 (Hades)]; Minx [CG female human, Rog12]; Snyder Topcliff [LN male human, Rog8].

Notable Activities
The Tiger Guild is known for its sly members and worthy goals. The guild is more concerned with the protection of the people and the noble of heart than it is with the protection of the wealthy and the powerful. Its members often skirt the edge of law to achieve their goals; they'll even break the law if it benefits society as a whole. Thus, most who oppose the activities of the guild see it as nothing more than a thieves' guild with slightly higher morals, which is closer to the truth than the guilds leader, Carl Tigerstorm, likes to acknowledge.

The guild once held a considerable place of power in the Kingdom of Thallin as the previous king, Travathian Dragonguard, relied heavily on Carl Tigerstorm to watch over the people and borders of the kingdom. (Carl and the king were steadfast friends.) The guild never acted against the Dragonguards, which ultimately led to King Travathian's downfall. Carl knew that his old friend's son was a horrid man, but not even he new the depravity of Varath's soul. Nor did he know that Varath had corrupted Carl's closest advisor, a man named Tallos [LE male human, Rog15], who now serves the new king.

This betrayal has made the guilds membership even more distrustful than normal, which has impeded the guild's ability to recover. Now located in Tian, in the Duchy of Minar, the guild works to overthrow King Varath's evil reign. Tiger guilders work clandestinely to support the Thallinite Resistance, and the guildmaster's own granddaughter, Crystal Tigerstorm, is still in Thallin leading the way against the Fury of the Dragon and the evil humanoids that the king has recruited. She and her followers smuggle out good-hearted people who wish to relocate somewhere else.

In Tian, the Tiger Guild has found a new home. They have been accepted by the citizenry and by the Duke of Minar, Jace Brookwater, although he doesn't rely on the guild for the duchy's protection or the welfare of its citizens. Yet, the Tiger Guild does in Minar what it did in Thallin just not with the official support of Duke Jace. After what happened in Thallin, the guildmaster decided it was in the guild's best interest to remain more autonomous in future dealings with external clients. The guild's influence in Tian cannot be underestimated, however. The guild protects the people and integrity of its new home without hesitation or remorse.

In the past, the guild has ignored regions and events beyond the Eastern Shores (except when Carl was specifically asked to look into something by Travathian), but now it looks towards the Thunder Lands and north of the Wind Cities for anything that would threaten the lands of the Eastern Shores. Of course, getting accurate information from beyond Thallin's northern border is harder now that the kingdom's borders are closed to those that King Varath considers seditious. Still, the guildmaster of the Tiger Guild is a resourceful man who is believed to have contacts throughout the East and beyond.

Campaign Notes
The Tiger Guild's purpose is a bit of an oxymoron. It's a spy guild, yet everyone knows that it is. It's the fact that the guild's ideals have always been honorable, which has endeared it to the populace. Yet, it isn't the common man's guild. The guild is based on a military order originally created during the Second Ogre War by Guildmaster Tigerstorm, Travathian Dragonguard, and Jacard Winternight (who now rules the Kingdom of Navirosov). During that time period, the Tigers, as it was called, was a unit of soldiers designed to spy on the enemies of the armies protecting the Eastern Shores. Now, the guild is more clandestine.

However, the guild operates openly in the City of Tian and much of the Duchy of Minar. Its military background saved the duchy when the bugbears of the Sunus Mountains attacked. Those evil humanoids believed that they would run roughshod over the citizens of Minar without any real resistance. This was a perilous mistake that decimated the bugbears and their gnoll allies. Duke Jace knows that his country would have fallen without the help of the Tiger Guild, yet the guild remains separated from the military structure of the duchy. Duke Jace pays for the guild's services as if he was paying for the fealty of a group of mercenaries. It's simply that he get more for his gold lakes than he would for actual mercenaries.

The guild also operates openly in such lands as the Barony of Wolffire, Domain of the Arcane Alliance, the Highlands, Independent Sovereignty of the Qualitian Belt, and the Lands of the Cities of the Wind. However, the guild isn't welcome everywhere. Of course, Tiger guilders are now hunted in the Kingdom of Thallin, and they have never been welcome anywhere throughout the lands of the Jagged Peninsula (i.e. Stonn). Also, despite a past friendship between the guildmaster and High King Jacard Winternight, the guild is not welcome in the Kingdom of Navirosov or in the Honored Islands of the Light.

Tiger guilders are famous for showing up where you least expect them. This includes current members as well as those that never quite made it within the guild. The most famous of these is the guildmaster's own grandson, Dabuk Tigerstorm. He and his fellow companions have been closely tied to the guild from time to time, but he and the halfling cleric-rogue Mesik Tindertwig are the only ones in their social circle that are official members of the Tiger Guild. Dabuk is famous for his hatred of ogres, and his need for vengeance on those that cross him or his family. An ex-member of the guild found this out during the Bugbear War. Jacob Diamondeye was an assassin that tried to kill Dabuk's grandfather by poisoning him.

Dabuk tracked and killed the assassin. No one every found the man's body.

Another famous Tiger guilder is the roguish woman named Minx. Born on the streets of Fruen, Minx was granted a special exemption from the initiation fee required by the guild. Guildmaster Tigerstorm saw something in her that others missed, and he felt that she deserved a chance to prove herself. Once she graduated from the training program she quickly became one the guilds most renown members. She is considered a hero in the Wind Cities, and she continues to operate out of that region. As a former citizen of Fruen she sees it as her duty to fight against King Varath's tyranny, so she often supports the Thallinite Resistance and not just clandestinely. This makes her a very contraversial member of the guild.

As mentioned above, the guildmaster's granddaughter continues to live and operate guild activities in the Kingdom of Thallin. It is her responsibility to capture Tallos, escort him from the kingdom, and bring him before her grandfather to be judged for treason against the guild. This task is proving to be quite difficult as Tallos is a high-level member of the Fury of the Dragon and not easily reachable. Every attempt to capture him has failed. Also, another ex-member of the guild, Bella del Hall [NE female human, Ari3/Rog3/Clr6 (Nether)], is now a member of Nether's Deathtide. Rejected from the guild at an early age, Bella took the disgrace very personally and vowed revenge. However, the guild doesn't consider her a traitor to the guild since she was never a full-member of the guild. Still, Crystal has marked her for judgment.

Crystal has a great deal of help in Thallin from other famous members of the Tiger Guild. The most notable of these is the rogue/ranger known as Lyle Outlawe. Lyle was once a trainee in the guild alongside Dabuk, Crystal's half-brother. Now he watches the Silver Witch's back almost everywhere she goes. They have become good friends, and the young man is one of the few people that the wizardess trusts. Lyle is smitten with Crystal, but he knows better than to mix business with pleasure. Lyle took Bella's betrayal of the Thallinite citizenry very personally, since she was also a trainee alongside him an Dabuk. (Minx was part of that group too.) He has made it his personal goal to 'gut her like a fish on the docks' as he likes to phrase it.

Tiger Guild.png
 
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Okay, I'm just curious to see if there is anyone reading this thread. I know somebody must be because the number of views keeps going up. Still, since no one is replying to the thread I'm wondering if anyone is 'spellbound' or not.

The thread is for me to come up with new ideas, but I do like to get feedback from people on what they think. (Yes, I have an ego.) So if you're reading this thread and have something to say, then post a comment or a suggestion.

Of course, if anyone has a question about the Lands of Harqual, then I'd be glad to answer them. Questions always seem to drive my creativity. Plus, if there is a specific area of the continent that I haven't detailed (as much) and you want to learn more, then I can go over that too.

Anyway, I'm just seeing who's out there.

Cheers!

KF72
 
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Languages - Part One

LANGUAGES
For the Lands of Harqual

World Languages
Code:
LANGUAGE	TYPICAL SPEAKER/REGION					ALPHABET
Abyssal		Demons, chaotic evil outsiders				Infernal
Anarchic	Chaotic outsiders					Infernal
Aquan		Water-based creatures					Elven
Auran		Air-based creatures					Draconic
Axiomatic	Lawful outsiders					Celestial
Celestial	Good outsiders						Celestial
Draconic **	Kobolds, troglodytes, lizardfolk, dragons, dracovarans	Draconic
Druidic		Druids, clerics of Mirella, dracovarans			Druidic
Dwarven		Dwarves							Dwarven
Elven *		Elves, half-elves					Elven
Giant		Ogres, ogre mages, giants				Giant
Gnoll *		Gnolls, roven						Goblin
Gnome *		Gnomes, morlocks, star gnomes, spriggans		Gnome
Goblin *	Goblins, hobgoblins, bugbears				Goblin
Halfling	Halflings						Elven
Ignan		Fire-base creatures					Draconic
Infernal	Devils, lawful evil outsiders				Infernal
Kitt		Kitts							Rakasta
Orc *		Orcs, half-orcs						Goblin
Rakasta		Rakasta, simbasta					Rakasta
Terran		Earth ogres, xorns and other earth-based creatures	Giant
Twilightspeak	Language that originates from the Plane of Twilight	Draconic
Yuan-Ti		Yuan-ti, yuan-ti anathemas, ophidians			Draconic
* Also, see below under Harqual Languages.
** Restricted language.
 
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Languages - Part Two

Languages of Faerie
Code:
LANGUAGE	TYPICAL SPEAKER/REGION			ALPHABET
Centaur *	Actaeons, chevalls, zebranaurs		Elven
Sidhe		The sidhe, satyrs, denizens of Faerie	Sidhe
Sylvan		Buckawn, dryads, fremlins		Sidhe
Treant		Treants, older elves			Elven
* Also, see below under Harqual Languages.

Underearth/Undersea Languages
Code:
LANGUAGE	TYPICAL SPEAKER/REGION			ALPHABET
Aboleth		Aboleths				Kuo-Toan
Dark One	Dark creepers, dark stalkers		Undercommon
Grimlock	Grimlocks				Dwarven
Kuo-Toan	Kuo-toas				Kuo-Toan
Leytru		Leytrae					Undercommon
Merfolk		Merfolk, kna				Merfolk
Quaggoth	Quaggoths				Dwarven
Sahuagin	Sahuagin, malenti			Sahuagin
Shoal		Shoal elves, merfolk			Elven
Skulk		Skulks					Undercommon
Undercommon	Duergar, mind flayers, morlocks, urgoda	Undercommon
 

Languages - Part Three

Harqual Languages
Code:
LANGUAGE	TYPICAL SPEAKER/REGION					ALPHABET
Altanian *	Citizens of the City-state of the Invincible Overlord	Altanian
Anaeman **	Anaema							Anaeman
Anorian		Trade tongue of the Thunder Lands			Common
Aphranaen **	Aphranaen elves, citizens of Ahamudia			Aphranaen
Avional		Citizens of the Monarchy of Avion,			Common
		  as well as the Aerie Holds
Barbarian	Northerners, centaurs, silver ‘wild’ elves, icefoots	NA
Belin *		Citizens of the Belin Confederacy			Belin
Bitran **	The dwarves and gnomes of Bitran			Bitran
Breshidi **	The breshidi						Breshidi
Centaur		Centaurs, zebranaurs					Elven
Common		Humans, halflings, half-elves, half-orcs, kitts		Common
Denila		Regional language of the Eastern Shores			Denila
Dwarven (Torin)	Torin dwarves						Dwarven
Elven		Elves, ee’aar, luminous					Elven
Eversinki	The lands around the Storm Gulf, origin – Eversink	Common
Gnoll		Gnolls, flinds, tri-clops				Goblin
Gnome		Rockwood gnomes, morlocks, some kitts			Gnome
Goblin		Baklath, bugbears, mountain orcs, goblins/hobgoblins	Goblin
Griff **	Griffs							NA
Heverkent	Rockwood gnomes, treants				Gnome
Hutaakan **	Hutaakans						Hutaakan
Javeldian *	Citizens of Ahamudia					Javeldian
Jiltan **	The jiltan						Jiltan
Kha **		Kha, ee’aar						NA
Lumin		Luminous, elves						Elven
Maviun		Trade tongue of the Eastern Shores			Denila
Meai		Citizens of the old Sword Imperium lands		Infernal
Nioman **	Niomus							Nioman
Onan		Regional language of the Wild Plains			Common
Orc		Orcs, mountain orcs, tri-clops				Goblin
Orc (Maran) **	Dwarves and gnomes of Bitran				Bitran
Phanaton	Phanaton						Elven
Siarran **	Siarrans						Draconic
Suar		Regional language of the Far South			Suar
T’skrang	T’skrang						Draconic
Tabaxi **	Tabaxi, warriors of Tu					Infernal
Theni *		Citizens of the Republic of Thenin			Suar
Tiani		Citizens of Minar					Common
Tullean		Citizens of the Tullelands				Suar
Vananean *	Elves of Ahamudia					Draconic
Xcella *	Citizens of the City-state of Xcellian			Suar
Waracou		Northerners of the Twilight Valley			NA
Zafirari *	Citizens of the City-state of Zafira			Suar
* Regional language with restriction as to who can learn it. The other regional languages are well known enough to be more widespread. Those outside of the region rarely know how to write the language, however. Some restricted regional languages are new to the Lands of Harqual due to The Transformation.
** Restricted racial language. Either the language is new to the Lands of Harqual after The Transformation or it isn’t taught to other races.
 

Attachments

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Knightfall1972 said:
Okay, I'm just curious to see if there is anyone reading this thread. I know somebody must be because the number of views keeps going up. Still, since no one is replying to the thread I'm wondering if anyone is 'spellbound' or not.

KF72

Fear not, your ego is safe! I am only a part-time visiter here at EN, and I happen to stumble upon this thread... WOW! (and not the game)

I am in awe at the level of detail. I've spent all afternoon reading your posts and following some of the links to other places... I am curious to know how long this whole world of your has taken - from inception until now...

good work...plz don't stop now!

CP
 


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