D&D 3E/3.5 [Kulan] The Lands of Harqual (Updated: Feb 3/2022)

This gazetteer entry goes with previous two entires and can be seen on the map linked to on that previous post.
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Reims
Proper Name(s): The City-state of Reims, The Radiant City of the North, The Lands of Reims
Ruler: The Radiant Mother, Elke Van Rihen, Queen of the Lands of Reims [LG female human Ari5/Clr5 (Jalivier)]
Government: Feudal Theocracy
Capital: Reims
Major Towns: Helahen (pop. – 1,791), Mûveletlen Ford (pop. – 827), Ouians (pop. – 4,816), Reims (pop. – 13,565), Rihen (pop. – 3,588)
Provinces: One archdiocese, two diocese, and four parishes.
Resources: Butter, dairy (milk and cheese), grain, livestock (cattle), and poultry & eggs.
Coinage: Klinge (gp), Axt (ep), Stange (sp), Dolch (cp).
Population: 289,259 – Human 79%, Halfling (icefoot) 9%, Elf (urbanite) 5%, Kitt 3%, Dwarf (hill or high) 2%, Other Races 2%.
Languages: Barbarian, Celestial, Common, Dwarven, Elven, Giant, Kitt.
Alignments: LG *, LN, NG, N, CG
Patron God: Jalivier.
Major Religions: Apollo, Arvoreen, Berronar, Clangeddin, Cronn, Corellon, Cull, Cyrrollalee, the Daghdha, Darahl, Erathaol, Hades, Immotion, Inanna, Larea, Mayela, Moradin, Ramara, Sanh, Sehanine, and Yondalla.
Minor Religions: Araleth, Brenna, Casiia, Draven, Domiel, Dugmaren, Ehlonna, Hanali, Hela, Hendomar, Issek, Kord, Kuil, Mielikki, Mirella, Muamman, Naralis, Rellavar, Sheela, Tok, Urogalan, and Xan Yae.
Cults: Alathrien, Altua, Anacoro, Anon, Barachiel, Brandobaris, Euphoria, Jaeger, Meriadar, Nessus, Sarula, Tethrin, Thorn, Truce, Tulle, Vergadain, Zaphkiel, and Zell.
Alliances: The Kingdom of MaShir.
 
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This gazetteer entry relates to Kimsbridge. Coldstone doesn't actually control Kimsbridge, but the two lands have always had strong ties to each other.
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Coldstone
Proper Name(s): The Archbishopric of Coldstone, The City-state of Coldstone
Ruler: Archbishop Dagmar Frosthall [LN male dwarf (high) Clr12 (Hades)]
Government: Feudal Theocracy
Capital: Coldstone
Major Towns: Allahrd (pop. – 4,867), Coldstone (pop. – 15,934), Eriton (pop. – 1,898), Favhrd (pop. – 3,523), Kulden Hill (pop. – 991)), Listër Hill (pop. – 3,912), Littlehorn (pop. – 1,482), Mound Watch (pop. – 1,145), Red Bluff (pop. – 2,311), Sauiton (pop. – 955), Umbrastone (pop. – 4,331), Wit Zaal (pop. – 1,991).
Provinces: One archbishopric and three bishoprics.
Resources: Bronze, crafts (dwarven), diamonds, granite, and silver.
Coinage: Pentacle (pp), Star (gp), Pale Moon (sp), Pebble (cp).
Population: 577,866 – Dwarf (hill or high) 54%, Human 28%, Halfling (icefoot) 8%, Elf (silver) 6%, Half-Elf 3%, Other Races 1%.
Languages: Axiomatic, Barbarian, Centaur, Common, Dwarven, Elven, Giant, Halfling, Kitt, Orc, Terran, Undercommon.
Alignments: LG, LN *, LE, N, CN
Patron Gods: Hades.
Major Religions: Berronar, Clangeddin, Cull, Cyrrollalee, Dike, Darahl, Dumathoin, Eddelis, Hansa, Inanna, Jalivier, Lokun, Moradin, Ptah, Sanh, Ulaa, Uller, Urogalan, and Yondalla.
Minor Religions: Alathrien, Arvoreen, the Daghdha, Dionysus, Erevan, Hel, Issek, Konkresh, Lendys, Loviatar, Mahridaar, Narvi, Sigyn, Tarsellis, Telchur, Vergadain, and Wee Jas.
Cults: Amand, Anacoro, Anon, Brandobaris, Celestian, Deltum, Jaeger, Kurtulmak, Meriadar, Nessus, Seraph, Sheela, eve, Zealot, and Zell.
Alliances: Kingdom of Jewels (tentative); The Township of Kimsbridge (trade alliance).
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Map: World of Kulan Maps (Updated: Nov 22/11)
 
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Here are a couple gazetteer entries that go along with the "Dragon's Eye Reach" entry (post #157). I've also linked to the map of the Dragon's Eye Region.
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Blightlands
Proper Name(s): The Blighted Lands of the North, The Blasted Reach
Ruler: The Lord of Decay [LE male human Ftr10/Clr10 (Mussin)]
Government: Dictatorship
Capital: Fort Blight
Major Towns: Fort Blight (pop. – 8,290); plus three large walled towns and eight small walled towns.
Provinces: One high lordship, three lordships, and eight knight-holds.
Resources: Charcoal, coal, copper, shark meat, and zircons.
Coinage: NA
Population: 379,875 – Human 96%, Orc 2%, Halfling (icefoot) 1%, Other Races 1%
Languages: Anarchic, Barbarian, Common, Giant, Goblin, Halfling, Infernal, Orc.
Alignments: LE *, N, NE, CN, CE
Patron God: None.
Major Religions: Angrboda, Battus, Belinik, Brandobaris, Druaga, Gruumsh, Hel, Kurtulmak, Mussin, Rán, Sanh, Sulerain, Telchur, Uller, and Vaprak.
Minor Religions: Aegir, Dionysus, Karaan, Konkresh, Kostchtchie, Loviatar, Math Mathonwy, Narvi, Nether, Sigyn, Xan Yae, and Yeathan.
Cults: Afflux, Amand, Deltum, Dispater, Enduma, Graz’zt, Karontor, Seraph, Sheela, Shoku, Teve, Thera, Vespin, Zealot, and Zell.
Alliances: City-state of Hoarfrost; the Evil infesting the Horrid Marsh.
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Fort Icemist
Proper Name(s): Fort Icemist, The Free City of Ice and Mist
Ruler: The High Lord, Éamonn Nevanson, Sovereign of Ice and Mist [N male human Ari4/War6]
Government: Feudalism
Capital: Fort Icemist
Major Towns: Fort Icemist (pop. – 11.062); plus two large walled towns, and four small walled towns.
Provinces: One high lordship, six lordships, and twelve knight-holds.
Resources: Seal meat, crafts, cold-based magic, fresh fish, and cold weather gear.
Coinage: NA
Population: 367,108 – Human 89%, Halfling (icefoot) 5%, Centaur 2%, Dwarf (sundered) 2%, Half-Orc 1%, Other Races 1%.
Languages: Aquan, Barbarian, Centaur, Common, Dwarven, Halfling, Orc, Twilightspeak.
Alignments: NG, N *, CG, CN, (CE)
Patron God: None.
Major Religions: Aegir, Brandobaris, Cronn, Damh, Dionysus, Hansa, Kord, Lokun, Mahridaar, Ramara, Sanh, Telchur, Uller, and Vergadain.
Minor Religions: Battus, Brenna, Daghdha, Draven, Gruumsh, Hel, Hiisi, Larea, Muamman, Narvi, Rán, Rellavar, Vali, and Xan Yae.
Cults: Ces, Deltum, Dumathoin, Emcey, Karaan, Nessus, Puck, Queen of Air and Darkness, Seraph, Sheela, Thera, Trithereon, Vaprak, Vespin, Zealot, and Zell.
Alliances: Shielded Northlands (trade alliance).
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Map: World of Kulan Maps (Updated: Nov 22/11)
 
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I just added the following gazetteer entries and updated all the entries for the Eastern Shores: the Ee’aar Clans (post #41), the Sunus Tribes (post #41), the Qualitian Belt (post #96), the Wind Cities (post #332), and the Highborn Lands (post #333).
 

Broken Clans
Proper Name(s): The Broken Clans, The Cyprian Folk of the Broken Hills
Ruler: Baalö Kënnir [NE male half-orc Bbn10]
Government: Clan Structure
Capital: Mändälar
Major Towns: Äerel (pop. – 1,235), Ändärlan (pop. – 3,530), Dördärlan (pop. – 3,870), Känin (pop. – 1,410), Mändälar (pop. – 4,680), Rentön (pop. – 996), Ündäran (pop. – 2,984).
Provinces: NA
Resources: Animals, caribou meat, gems (opals, rubies, and topazes, mainly), metals (lead and nickel), and slaves.
Coinage: None.
Population: 374,100 – Human 94%, Goblinoid 2%, Orc 2%, Half-Orc 1%, Other Races 1%.
Languages: Anarchic, Barbarian, Common, Giant, Goblin, Meai, Orc, Undercommon, Waracou.
Alignments: NE *, N, (NG), CN, CE
Patron God: None.
Major Religions: Annam, Battus, Druaga, Gruumsh, Karontor, Larea, Lokun, Malotoch, Mussin, Olidammara, Sulerain, Telchur, Uller, and Vali.
Minor Religions: Angrboda, Belinik, Dark God, Dionysus, Gaea, Hansa, Hiatea, Konkresh, Kuil, Maglubiyet, Narvi, Nether, and Sanh.
Cults: Ces, Deltum, Demogorgon, Emcey, Enduma, Graz’zt, Hiisi, Karaan, Kostchtchie, Nessus, Pazuzu, Shoku, Thera, Uranus, Vaprak, Vespin, Zealot, and Zell.
Alliances: Verge Tribes (slave trade alliance).
 
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THE CITY-STATE OF KORVOSA
I recently bought a copy of Paizo's Guide to Korvosa, which is part of the Pathfinder Chronicles series. I didn't buy it for the Pathfinder world; although, I'm likely to buy the Pathfinder Gazetteer.

No, I've decided to incorporate Korvosa into the Lands of Harqual as a Transformation city. I've already placed it on my map of the continent in the Far South. It sits just on the edge of the continent's southern shore between the City-state of Christopherson to the west and the evil ruins of Hathenmoor to the east.

It was a lucky break finding a open spot for it anywhere in the Lands of Harqual. It just goes to prove (to myself) that I haven't mapped every mile of my favorite continent for the World of Kulan. ;)

Anyway, the city-state will go through some major changes as a Transformation city, and I've listed a few of the more important ones below.

1) First of all, as a Transformation city, my Korvosa won't have the exact population figures and power structure as in the guide. The Transformation, a magical conjunction, wrought many changes throughout the Lands of Harqual during 749 N.C., and the citizens of Korvosa sufferd through some of the worst effects of the magical mist as it pulled Korvosa's essence from Golarion and duplicated it on Harqual.

Around 4% of the city-state's original population weren't duplicated on Kulan. Around 2% of the population were duplicated as simulacrums, but many of these false people went unnoticed in chaos that followed the event. The most notable citizens not duplicated are listed below:
  • Tauk Par
  • Perishial Kalissreavil
  • Marlessa
And the following citizens were duplicated as simulacrums:
  • Vencarlo Orisini
  • Sabina Merrin
2) The Chaos
  • a.) Many of the magical wards of the Acadamae were either dispelled or erupted (violently). As a result, several of the Acadamae's buildings were destroyed and many of its denizens were killed. The Hall of Induction imploded.
  • b.) The Temple of Asmodeus was razed to the ground in the aftermath of The Transformation. It's clergy have been outlawed in the city-state (along with the members of the Order of the Nail), but they still work behind the scenes to try to control Korvosa. Note that Asmodeus is only an archdevil in the Mirrored Cosmology, not a god.
  • c.) Many forms of undead poured out of the Gray in the first few hours after The Tranformation. Most of these undead were put down by the Korvosan Guard and the Sable Company. Others escaped the city and now roam the Far South.
As a result of these three events, several important NPCs were killed in the resulting chaos. Here is a list of those NPCs as presented in the guide:
  • Toff Ornelos
  • Touran Palastus
  • Ornher Reebs
  • Vaultmaster Bahasaran
3) The city-state is rotated slightly form its normal compass directions. North is now northwest on the map of the city.

4) Many native Harqualians have been drawn towards the new city-state over the last few years, which has increased Korvosas' population by about 1%.

5) Only one of Korvosa's vassal communities was duplicated on Harqual, and it was, unfortunately, duplicated out at sea. The ruins of Veldraine sit half submerged on a sand bar surrounded by strange magic-touched reefs as well as rocks jutting from the sea. A mist surrounds Caer Veldraine almost constantly.

6) Eight years have passed on Harqual since the Transformation; therefore, that much time has passed for the citizens of Korvosa. The current year on the Golarion calendar is 4,716. This calendar is still used in the city-state, but its citizens are often forced to use the New Calendar of Harqual when dealing with outsiders (the current year on that calendar is now 757 N.C.). Note: As a result of the timeline shift, I will be increasing the levels of all the remaining NPCs by two for those with PC classes and by one for those with only NPC classes.

7) Most of the citizens of Korvosa are content to stay on Harqual. Some have left for the outer planes to seek Golarion. None of the current citizenry know that they're duplicates of the original citizens of Korvosa. Most believe they were the lucky ones that survived a magical conjunction that teleported their city to a new world. Only the wisest in the city-state know that Korvosa still exists on Golarion, and their not in a hurry to tell anyone.

So far, that's all I have. As I continue reading the guide, I'll likely find more diabolical things to do to the City-state of Korvosa.
 
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Korvosa (cont.)

8) Soon after the Chaos ended, the suspended part of the Kendall Amphitheater collapses during a impromptu performance. The magic of the The Transformation damaged the arches and pillars holding up the suspended parts of the ampitheater. Without the dwarves of Janderhoff to fix the damage the reconstruction takes 5 years to complete.

9) Many of Korvosa's sinkholes (also brought to Kulan) fill with sea water or partially collapse. The collapsed sinkholes open up breeches in the earth that lead deep into the Underearth. Several times over the years, Korvosa is attacked by morlocks and worse.
 

Something else I'd like to share

Resource List
Attached is a PDf version of my resource list, which I used for World of Kulan. This is the list I use when deciding which resources should go with which nation, city-state, or township for my Land of Harqual gazetteer entries.

If anyone has any suggestions for anything that isn't on the list, then post it here.

Cheers!

KF72
 

Attachments


Another PDF List

Gods of Harqual: List Version
I often use the Word document version of this file to jog my memory about the various deities of Harqual and to remember where I got the names and portfolios of some of the more obscure non-D&D gods I use.
 

Attachments

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Okay, I did some re-organzing after moving my planar city entries to my Mirrored Cosmology thread. I updated almost all thel gazetteer entries for the Northlands and posted several new entries where the planar city entries were. Whew.

Anyway, here are the five gazetter entries I posted in those revised posts:

-- Achelos (post #219)
-- Woodend (post #219)
-- Fort Tundra (post #223)
-- Twilight Lands (post #224)
-- Gem Kingdom (post #231)

I have two more entries that I'm going to add but they need to be finished first. (The entries are 99% ready.)

Cheers!

KF72
 

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