GMforPowergamers
Legend
All the time.
Magic missle (5d4+5 auto damage)
Mage Armor (+4 AC all day)
Sheild
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All the time.
Via magic items. Too many people forget that THAT is the D&D way. D&D doesn't expect naked fighters with a steel sword to be adventuring at 15th level. It expects fighters with rings of protection, boots of flying, a helm of brilliance, gem of seeing and sword of might smiting to be adventuring at 15th level.
D&D was never intended to be a low-magic item system, and that is probably why it sucks at that once you get above relatively low level!
Minigiant said:I've seen most DMs pick one of two options.
are you kidding?
so lets say you are waking up from camp outside in the woods less then an hour from the dungeon. You are first level, and as such have 1 spell per day Plus 1 for a high Int. You have preped 2 1st level spells.
5 kobolds ambush the party, the fight lasts 4 full combat rounds, and 1 suprise round (kobolds get the suprise) providing no PCs die from those 5 kobolds, you do what for those 4-5 rounds. Out of game that is like half hour to forty minites.
Well, here is where the rogue does his job, or the druid. Or a volley of flaming oil. Or perhaps this is a good place for a sleep spell.Lets say you do no spells, int hat fight.
you get to the dungeon and the first room are 2 goblin archers behind cover with a wolf. great sentrys. How ever this is another 3-5 round fight, and another half hour... then you go into the dungons get started.
I bet more then half the wizards in D&D over the last 40 or so years would have been sitting out 7-10 combat rounds.
The ability to stick any and every spell (up to 4th level) into a wand was an aberration of 3E. No other edition has had it, and I see no need to bring it back in D&DN. 3E wands embodied everything I hated about 3E's handling of magic items--they were both utterly bland and very powerful.
Those are the two most commonly used, but there is a third:
Fighters gain magic items they select as part of their "class abilities" as they level up.
5e doesn't seem to be going in this direction, but I think it's valid (and kind of interesting!).
I guess they are all fighter Mages? or something? I know I can only remember 1 or 2 times that a straight wizard entered combat and made a diffrence. Infact I can think of only 1 time, and it was totaly badass BECUSE it was so rare.
If wizards got +1 to hit (or-1thac0) for the first 3 or 4 levels and d6's for those hp and leather armor (or like 4e int mod over dex) then I would agree, this class is meant to go into a fight with a weapon, and then at latter levels use spells
Magic missle (5d4+5 auto damage)
Mage Armor (+4 AC all day)
Sheild
comprehend lang