Balesir
Adventurer
You were claiming that various things were "logical" in the game world. The only way to claim that is to assume ("appeal to") some model of the game world that provides features that support the logic. That model was what you were appealing to.I'm appealing to something? That's news to me.
This does not necessarily make your assertion baseless, but it (a) means that it relies on an assumption that the game world mirrors the real world in specific respects and (b) assumes that your view of how the real world works in those respects is accurate. Both of these assumptions are open to challenge.
I want a ticket - I'll bring popcorn!No problem mate, you buy the plane ticket I'll supply the spear, bow and beers and I'll give you all the evidence in the world.
Having shot longbow fairly extensively in the past, I will say that risking getting hit seems like a fairly unsatisfactory way of modelling the realities of shooting an armed person at zero range, but getting a penalty to hit them with your shot seems at least as bad.
Edit: to clarify that I actually am not bothered either way. I have long come to the conclusion that D&D is at its best modelling cinematic reality, rather than some sort of hokey, mass-primary-education-fed model of what the average member of the public thinks medieval stuff worked like.
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