Falling Icicle
Adventurer
I like alot of the ideas presented in the article, but there are a few caveats:
1. I do NOT want to see specific turn mechanics in every single undead creature's stats. Monster stat blocks should not be cluttered with information for specific class abilities! It would be much better to include this stuff in the turn undead rules itself.
2. All of the things listed are basically save-or-die effects. This was a big problem I had with pre-4e versions of turn undead. It either didn't work at all or it made the entire encounter trivial. Plus, I never want to play "chase down the fleeing undead" again. I think it would be best if turn undead did radiant damage and had an extra effect, like making the undead "stunned" for a short time plus kicking them out of possessed bodies if theyre a ghost, breaking a vampire's charm, etc.
3. As others have said, I don't think Turn Undead should even be a class ability for Clerics in general. Either make it a domain power for gods of good, light, healing, etc. or make it a spell. The large majority of deities shouldn't care enough about undead to grant an ability like this. At the very least, give players the option to exchange Turn Undead for something else.
1. I do NOT want to see specific turn mechanics in every single undead creature's stats. Monster stat blocks should not be cluttered with information for specific class abilities! It would be much better to include this stuff in the turn undead rules itself.
2. All of the things listed are basically save-or-die effects. This was a big problem I had with pre-4e versions of turn undead. It either didn't work at all or it made the entire encounter trivial. Plus, I never want to play "chase down the fleeing undead" again. I think it would be best if turn undead did radiant damage and had an extra effect, like making the undead "stunned" for a short time plus kicking them out of possessed bodies if theyre a ghost, breaking a vampire's charm, etc.
3. As others have said, I don't think Turn Undead should even be a class ability for Clerics in general. Either make it a domain power for gods of good, light, healing, etc. or make it a spell. The large majority of deities shouldn't care enough about undead to grant an ability like this. At the very least, give players the option to exchange Turn Undead for something else.