I'm A Banana
Potassium-Rich
KidSnide said:For those who think it's finicky for undead to have a special weakness line on their stat block, I disagree. I think more monsters should have explicit weaknesses that the PCs can exploit with the right combination of abilities.
I think you have two choices. You can either put a weakness into a monster stat block that anyone can exploit (regardless of class), or you give a class a special ability to handle certain types of monsters (regardless of which specific monsters fall within that type).
Mearls's solution is kind of the worst of both worlds: a weakness in the monster to a specific class's ability that doesn't exist except for that particular weakness. Bleh.
another board said:This week on "4E Addressed It But We're Gonna Pretend It's 2007 Again": What would happen if a single feature of a single class had to be addressed over and over again in every single statblock of every monster it applied to? BRILLIANT GAME DESIGN, THAT'S WHAT!
While I don't like Mike's suggestion for the game in general (though it's great for his campaign), it's pretty clear he took into account what 4e did for his game, and rejected it as not meeting his needs. 4e isn't the panacea some might think it is, and some features of earlier game design are worth reconsidering as belonging to D&D again (and a turn undead that doesn't just work like an occasional nuke is certainly within that scope).