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L4W Discussion Thread III

Mostly because it's really hard for a dungeon master (DM) to run an adventure for more than about 6 players. I ran one for 9 players once, and it was... less fun than it should have been, due to the number of players. Just too many things to keep track of. I'm sticking to 6 or less these days.

On the other hand, D&D 4e doesn't really work well with less than 4 players. You can get away with 3 in a pinch, but again, it's less fun.
I am going to buy the PHB, but it won't come until a month. Can someone with a PHB please help me make a character please. Thanks.
 

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I am going to buy the PHB, but it won't come until a month. Can someone with a PHB please help me make a character please. Thanks.
Wizards of the Coast is down currently, but when their site comes back up, check out their Character Builder. It costs money (a monthly subscription) to unlock all of it), but the first three levels of material from the PH1 (where the paladin is) is free in the demo.
 

On the other hand, D&D 4e doesn't really work well with less than 4 players. You can get away with 3 in a pinch, but again, it's less fun.

I run a game at home for 3 players and they have a blast, it's not necessarily less fun, it's that a role is missing (in our case controller). I as the DM adjust battles accordingly, so there's less minions to battle (who I feel are pretty useless anyway) and more real foes.

I play in a game with six players, 5 previously, and we also have fun, there are more enemies to fight, but we can pull off some pretty crazy stuff, although we still don't have a controller... 3 strikers, 2 defenders, 1 leader.
 







And that is the perfect timing in my campaign to detonate that necro-bomb I had in reserve and wipe out half of Daunton, thus ushering in the new Mad Mal era in L4W.
 

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