LA +0 Hobgoblin: who would you do it?


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Darklone said:
Kalamar hobgoblins offer several subraces with LA +0, stats are Dex +2, Con +2, Int/Wis/Cha-2.

They rock.

Rock? Stoned maybe, but not rock.

A net -2 penalty?
penalties to all casting stats?
No relevent racial features?
Those would be almost as bad as a half-orc.
 

Nadaka said:
Rock? Stoned maybe, but not rock.

A net -2 penalty?
penalties to all casting stats?
No relevent racial features?
Those would be almost as bad as a half-orc.

Worse, than a half-orc, since str. is probably more important than dex or con for a non-caster. They might make OK archers.... but at -2 int, with fewer skills, and -2 wis, at lower will saves and spot/listen, it's not exactly a "brilliant" combo.

At least half-orcs don't have a wis penalty, and could make fine druids, clerics, and monks.
 

The Kargi and Krangi have several other bonuses, not like the half-orc.

Check out Marc Plemmons post here:
http://www.enworld.org/archive/index.php/t-181611.html

If you like Klingons, play one of these. If you want sissy bookloving spellcasters, leave the hobogobos for the tough boys.

I've seen several in play now, mostly roguish types, fighters and scouts but multiclass combos with a few levels of spellcasters don't hurt. Not one of them was bad or worse than half-orcs.
 

The Kargi and Krangi aren't even balanced with each other, let alone the core races.


Anyway, hobgoblins as written aren't broken, per se, as a LA +0 race. They won't upset the game or anything. If you want more balance/flavor, something along the lines of:


Stranger in a Strange Land (ex): The hobgoblin is not accustomed to dealing with humans and demihumans, and doesn't understand their ways. All gather information checks dealing with core races or knowledge checks concerning their culture, politics, and religions suffer a -4 situational penalty. This penalty is removed once a hobgoblin has dwelled in an area for 1 year or more.

Outsider (ex): A hobgoblin is often not easily accepted into regular society, and is accustomed to the order and discipline of his own people. If a hobgoblin wishes to join a group or organization which doesn't already have a degree of goblinoid presence, he suffers a -4 penalty to all diplomacy checks with members of that group until he has been a member for 2 character levels or 1 year, whichever is shorter.


The idea being that the hobgoblin is very used to acting a certain way, and even though he probably wants to abide by the rules of his new group, his way of life is so ingrained in him that he'll be making a lot of mistakes with decorum and social gestures, which would differ in his own culture. Eventually he adapts.

This way, he can keep his high charisma when dealing with his own. Maybe I'll do a full hobgoblin rewrite and post it to this board later.
 
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