reapersaurus said:When people (RangerWickett, etc) can come up with 10 times more creative stuff almost on a whim than most of the stuff in a $20 book that took over a year to come out... I see a problem.
It is the sheer underwhelming feeling that I believe MANY people have gotten from Song and Silence, etc, that it contributing the general malaise (non-interest) in the MotW supplement.
Crothian said:All the class books have their uses. But none of them is anywhere near 100%.
I like many of the prestige classes, but most of them are NPC only. Few PCs want to limit themselves to such a bland idea. THe feats have been hit and miss. I could list all the sections like that.
But, the books do the jobs they said they would. No company has yet made a RPG book I like 100%. And I never expect on to. RPG value varies so much from person to person.
And the way we'll find out how good wizards class books are are to compare them to other companies when they come out with them (and they will).
Umbran said:Creativity is not the end-all, be-all of gaming materials.
In fact, if you are not trying to push a particular game world, creativity can be a hindrance. If you're trying to present things that will fit into many possible worlds, then being really new and different can mean the thing is not likely to fit in with current elements.
People tend to insult the class books, and deride them for any number of reasons. But you know what? I betcha they have spurred on more creativity than anything else in the game. A great many new feats and prestige classes have already been created, presented, and passed around because people saw the classbooks, didn't want to take what was there, and so went on to make something else. The spurt of Paladin prestige classes presented on teh boards after the release of Defenders of the Faith are perhaps a good example of the phenomenon.
And, to be honest, I betcha that's actually the original intent. Perhaps the designers aren't so much interested in you using the book verbatim. They say as much. I don't have Song and Silence handy, but the other two definitely had a line that amounted to, "Use what you like, change or discard the rest."
There you have it. If you look at the classbooks not as a source of game materials, but instead as a source of inspiration, a thing to help you think about what you do want, and perhaps you'll find them more useful.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.