Lacoliths

TheFlamingRheo

First Post
My DM has just created the lacoliths, based off of the magic cards and I was wondering what you guys think of this. They can shoot a fireball centered around them as a free action once per round.
 

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TheFlamingRheo said:
My DM has just created the lacoliths, based off of the magic cards and I was wondering what you guys think of this. They can shoot a fireball centered around them as a free action once per round.

Fireball as a free action? Um....kinda outta whack I would say. Even spell-like abilities are standard actions.

What are its HD and CR?
 


hmm... sounds nothing like what the lacoliths where described as, but I will wait until I see the actual creature before giving an comments, but it will be interresting.
 


It's spelt LacColith, dummy!


Laccolith Whelp
Small Magical Beast (Fire)
Hit Dice: 3d10+9
Initiative: +6 (+2 dex; +4 Improved Initiative)
Speed: 30 ft.
AC: 18 (+1 size, +2 dex, +5 natural)
Attacks: Slam +6 melee
Damage: Slam 1d8+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Eject Fire, Burn
Special Qualities: Fire Subtype
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 16, Dex 14, Con 16, Int 6, Wis 14, Cha 8
Skills: Listen +8, Spot +8
Feats: Improved Initiative
 


Laccolith Grunt
Medium-size Magical Beast (Fire)
Hit Dice: 6d10+24
Initiative: +5 (+1 dex; +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+1 dex, +8 natural)
Attacks: Slam +11/+6 melee
Damage: Slam 2d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Eject Fire, Burn
Special Qualities: Fire Subtype, Damage Reduction 5/+1
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 20, Dex 12, Con 18, Int 6, Wis 14, Cha 9
Skills: Listen +10, Spot +11
Feats: Improved Initiative, Power Attack
 


Laccolith Warrior
Large Magical Beast (Fire)
Hit Dice: 12d10+72
Initiative: +4 (Improved Initiative)
Speed: 30 ft.
AC: 22 (-1 size, +13 natural)
Attacks: Slam +19/+15/+9 melee
Damage: Slam 2d8+10
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Eject Fire, Burn
Special Qualities: Fire Subtype, Damage Reduction 10/+2
Saves: Fort +14, Ref +7, Will +6
Abilities: Str 28, Dex 10, Con 22, Int 6, Wis 14, Cha 10
Skills: Listen +18, Spot +18
Feats: Improved Bull Rush, Improved Initiative, Knockback, Large and in Charge, Power Attack
 

very nice, but a few comments:

First, what do their eject fire and burn abilities do?

Second: I would change their creature type to elementals or outsider, Rath is a demiplane after all.

Third, I suggest reducing their Hit Dice, the whelp I would give 2HD, the grunt 4HD, the Warrior 6HD and the Titan 12HD.

Fourth, Will their be a template to emulate the red enchantment that could make any creature into a laccolith?

Fifth, I suggest you reduce their ability scores somewhat, I doubt a creature the size of a goblin is stronger than a Bugbear.

Anyways, quite good work, any ideas on converting the Slivers, oh, wait, I've allready done that, just need a good description of the Mind-Whip sliver. My mind-whip sliver cards where destroyed in a freak accident...

And where are your descriptions of the laccoliths abilities???

Later,
 


Laccolith Titan
Huge Magical Beast (Fire)
Hit Dice: 24d10+192
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 28 (-2 size, +20 natural)
Attacks: Slam +35/+25/+20/+15 melee
Damage: Slam 4d6+19
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Eject Fire, Burn
Special Qualities: Fire Subtype, Damage Reduction 10/+2
Saves: Fort +27, Ref +12, Will +9
Abilities: Str 36, Dex 8, Con 26, Int 6, Wis 14, Cha 14
Skills: Listen +18, Spot +18
Feats: Cleave, Improved Bull Rush, Improved Critical (Slam), Improved Initiative, Great Cleave, Knockback, Large and in Charge, Power Attack, Sunder
 
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