So many lame deaths over 27 years...
-I had a Half-Orc Barbarian die falling into an underground chasm as he tried to bust open a door the party's thief has juuuuuuuust opened.
-In the original version of Traveller, I had a character die during character generation due to wounds suffered as a space-marine. That's right-the PC died before ever being played.
-A 2nd Ed 19Con dwarf fighter charged into a stinking cloud, failed his saves vs magic, poison, and system shock (note-that is a series of dice rolls with only a 1% chance of failure I botched)-and subsequent fireball incinerated body. Later, failed to be ressurected by appropriate spell, yet another 1% chance of failure. Currently, remains being used as spell components.
-a gnome Ill/Thief who allowed the party's barbarian to fling her across an underground chasm with a rope attatched to her. The cave fisher above in the darkness scored a crit, and ate the gnome like a tossed doggie treat.
-the mid-level Paladin that everyone forgot to heal (including me) who fought off the pursuing monsters while the cleric healed the mage. Same paladin, a couple of years later, wound up alone on the wrong side of the Prismatic Sphere with the agitated Learnean Pyrohydra. Charisma notwithstanding, she seemed to be invisible to her partymates.
-(not a death, but close enough) a high level 1st Ed Assassin/Illusionist got his hands on a ring of spell storing, with a 21 HD Delayed Blast Fireball on it. While adventuring with his party in White Plume Mountain, he launched the spell at a group of security robots that were attacking the party, targeted on the center robot...with maximum delay on the spell's detonation. The robots closed with the party before the spell detonated, and while the robots were slagged, the party lost 2 PCs and nearly got finished off on the way out.
-I had a Half-Orc Barbarian die falling into an underground chasm as he tried to bust open a door the party's thief has juuuuuuuust opened.
-In the original version of Traveller, I had a character die during character generation due to wounds suffered as a space-marine. That's right-the PC died before ever being played.
-A 2nd Ed 19Con dwarf fighter charged into a stinking cloud, failed his saves vs magic, poison, and system shock (note-that is a series of dice rolls with only a 1% chance of failure I botched)-and subsequent fireball incinerated body. Later, failed to be ressurected by appropriate spell, yet another 1% chance of failure. Currently, remains being used as spell components.
-a gnome Ill/Thief who allowed the party's barbarian to fling her across an underground chasm with a rope attatched to her. The cave fisher above in the darkness scored a crit, and ate the gnome like a tossed doggie treat.
-the mid-level Paladin that everyone forgot to heal (including me) who fought off the pursuing monsters while the cleric healed the mage. Same paladin, a couple of years later, wound up alone on the wrong side of the Prismatic Sphere with the agitated Learnean Pyrohydra. Charisma notwithstanding, she seemed to be invisible to her partymates.
-(not a death, but close enough) a high level 1st Ed Assassin/Illusionist got his hands on a ring of spell storing, with a 21 HD Delayed Blast Fireball on it. While adventuring with his party in White Plume Mountain, he launched the spell at a group of security robots that were attacking the party, targeted on the center robot...with maximum delay on the spell's detonation. The robots closed with the party before the spell detonated, and while the robots were slagged, the party lost 2 PCs and nearly got finished off on the way out.