Mazzel shows everyone to three large trunks in another room containing lengths of rope, climbing gear, mining picks, and other miscellaneous odds and ends. "Help yourselves. Root around if you like and take what you need with you. We've plenty of this kind of thing laying about, so no need to be shy."
Those who look in the trunks see a couple of spare backpacks, a bedroll, caltrops, numerous candles, a 10 foot length of chain, a crowbar, flint and steel, a grappling hook, a hammer, a common lamp, two hooded lanterns, one bullseye lantern, manacles, numerous pints of oil for the lamps, two miner's picks, a collapsible 10 foot pole, three 50 foot lengths of silk rope, a bundle of 10 torches, a whetstone, two empty waterskins, six tindertwigs, a climber's kit, and a jar of mushrooms.
After everyone has helped themselves to anything they might need, Mazzel leads everyone outside. Even filtered through the deep green of bough and limb, the yellow sunlight of the late afternoon is strong and Mazzel blinks after being underground. With Thisbe out front and Fognewtin and Dungeddin in tow, Mazzel leads everyone on a half hour trek through the woods on the citadel grounds. Every now and then, glimpses of the old keep's crenellations flash into view when the trees thin. Mazzle favors a cunningly hidden path through the woods, at times doubling back or circling around. Regardless of direction, the citadel seems to be nearly always to the group's right, hulking above all while continuing an ancient vigilance. As the party treks past a grove of wizened old oaks, Mazzel falls silent and nervously eyes the trees. After a spell of walking, Mazzel stops by a rock outcropping well north of his hidey hole and points to a crag about 20 feet up. "There's a cave up there that goes way, way back. That's the place he wanted me to show you." The climb looks steep but there are natural hand and footholds in the rock.