Tun Kai Poh
Hero
Advancement
Unlike traditional RPGs, there are no experience points or levels awarded in Lancer: Battlegroup. Instead, each group can decide how to award advancement - once every couple of missions is a good guideline.
Players can earn accolades and legacies, which provide benefits to their performance in battle, as well as reputations, which are relevant to narrative play only. Players never have to choose between being stronger in combat or being better in narrative play - the GM should give out combat awards to everyone, or narrative awards, or both.
Since play-by-post games tend to take a lot more time, I have opted to award both types of advancement after every battle.
Battlegroup Eland:
UNS-BB Nikolai Bukharin gains Legacy: Indomitable (+5 Overshield)
Captain Tabitha Saint-Germaine gains Reputation: Beacon - Eye of the Storm, Traits: (+) Diplomatic, (-) By-The-Book
Battlegroup Splinter:
UNS-BB Richard Wagner gains Accolade: Meritorious Service Bar (1/Battle may reroll any Single Target attack roll, but must take the second result )
Captain Caspian Var gains Reputation: Scion - Measure Of A Man, Traits: (+) Observant, (-) Cold
When a character first gains their reputation, they get additional Traits (one positive, ome negative). In addition, they get a reputation advance, which gives a special ability applicable outside of combat. Tabitha's Eye of the Storm makes her immune to fear and intimidation, and those around her are similarly protected. Caspian's Measure of a Man allows him to evaluate someone after engaging in conversation with them, thus determining the price of their loyalty.
And now, with these upgrades added, they are ready to move ahead with the plot.
Next: Reconsider your life decisions
Unlike traditional RPGs, there are no experience points or levels awarded in Lancer: Battlegroup. Instead, each group can decide how to award advancement - once every couple of missions is a good guideline.
Players can earn accolades and legacies, which provide benefits to their performance in battle, as well as reputations, which are relevant to narrative play only. Players never have to choose between being stronger in combat or being better in narrative play - the GM should give out combat awards to everyone, or narrative awards, or both.
Since play-by-post games tend to take a lot more time, I have opted to award both types of advancement after every battle.
Battlegroup Eland:
UNS-BB Nikolai Bukharin gains Legacy: Indomitable (+5 Overshield)
Captain Tabitha Saint-Germaine gains Reputation: Beacon - Eye of the Storm, Traits: (+) Diplomatic, (-) By-The-Book
Battlegroup Splinter:
UNS-BB Richard Wagner gains Accolade: Meritorious Service Bar (1/Battle may reroll any Single Target attack roll, but must take the second result )
Captain Caspian Var gains Reputation: Scion - Measure Of A Man, Traits: (+) Observant, (-) Cold
When a character first gains their reputation, they get additional Traits (one positive, ome negative). In addition, they get a reputation advance, which gives a special ability applicable outside of combat. Tabitha's Eye of the Storm makes her immune to fear and intimidation, and those around her are similarly protected. Caspian's Measure of a Man allows him to evaluate someone after engaging in conversation with them, thus determining the price of their loyalty.
And now, with these upgrades added, they are ready to move ahead with the plot.
Next: Reconsider your life decisions