Heretic Apostate
First Post
I recently (finally!) received GURPS 4E. In reading it, the speak/read languages thing are no long skills (i.e., open-ended), but are rather advantages (i.e., you can buy up to a certain level). Two character points gets you "broken," four character points gets you "accented," and six character points gets you "native." (That's one point for speaking and one for reading/writing.)
So what's the point? What's the difference? Well, at "broken" level, you get a penalty to social skills that depend on speaking and/or reading/writing. Want to bluff your way past that elven guard? Hope you have decent levels of Elvish, otherwise you're going to take a -3 penalty on your roll. (Sorry, don't know all the skills that were listed in the book...)
Still, that's a way to make languages more important, right? I'd consider combining this with the rules from the Kalamar player's guide.
Okay, just spouting stuff off the top of my head.
So what's the point? What's the difference? Well, at "broken" level, you get a penalty to social skills that depend on speaking and/or reading/writing. Want to bluff your way past that elven guard? Hope you have decent levels of Elvish, otherwise you're going to take a -3 penalty on your roll. (Sorry, don't know all the skills that were listed in the book...)
Still, that's a way to make languages more important, right? I'd consider combining this with the rules from the Kalamar player's guide.
Okay, just spouting stuff off the top of my head.
