DMFTodd said:
Buff: To increase or make better. "Bull's STR buff's my STR"
Nerf: To decrease or make worse. "Spider poison nerfed my Dex!"
I would highly recommend that we don't presume to know what is best for each other.
Then you should probably stop insinuating that your competitors' products don't work.
Fair enough. It was about 3:00AM for me, and I could could certainly have been a bit more careful with some word choices.
I certainly don't mean they don't work. As I said, irrespective of of anything else, there must certainly be plenty of users getting great use out of DMF and others.
Just trying to point out difficulties with doing partial rules calculation, and that people can easily put blind trust into something where complexity is being managed for them, without realizing whats going on.
Just trying to suggest that we developers can raise the bar for supporting the D&D/D20 community, in ways that could work very well.
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mafisto said:
Not like I'm an official DMGenie spokesman or anything, but it doesn't blindly stack spell effects. In the case of Bull's Strength, you can have the spell as a condition or not -- no stacking.
I can't speak for every effect, but the program does seem to stack intelligently to some degree.
Okay. Somebody posted a "check out DMGenie" in an RPM fan forum, and this issue came up - along with a Bull's Strength example.
I felt compelled to check it out, and downloaded DMGenie to go through the example. Str seemed to just stack continually. I certainly wouldn't repeat something like that without checking it out myself, though I'm not very familiar with DMG and its quite possible that something could have been done. I couldn't see anywhere in the rules configuration where the *type* of a bonus was recorded along with its value. If thats the case, then its pretty well impossible to process stacking rules correctly.
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I guess that 3rd edition rules mechanics are good enough and important enough to me to have put all the effort that I have into RPM. As Todd and I have discussed before, doing RPG software about passion for it, and not really about trying to make money.
i don't want to step on anyone's toes, and kudos to *anybody* producing anything that enhances the gaming life of us all!