jgsugden
Legend
Careful player selection....
Any way to fend off char op abuse?
Careful player selection....
Any way to fend off char op abuse?
enlarge person buff doesn't follow this trend however. I recall it having just a +1d4 damage?Not a house rule, more of a design concept. Check out page 278 of the DMG, the rules for creating custom monsters. It states "Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan." When we look at the creatures in the MM, we see the designers followed this concept, e.g., with giants.
Of course a GM can ignore this for PC's, or require a PC to have such weapons custom made (at significant cost). IMO it would be very unbalancing to allow a Large PC race to consistently do double weapon damage on melee weapons, but each GM and gaming group can decide for themselves.
enlarge person buff doesn't follow this trend however. I recall it having just a +1d4 damage?
Yep, for whatever reason, the designers decided that Enlarge/Reduce has different impacts for weapon damage. Double weapon dice was probably seen as too good for a 2nd level spell with a one minute duration.
2.) half-giants in Dark Sun (2nd edition) were larger than normal creatures. It was considered a moderately severe disadvantage, which had some compensating advantages but was overall a negative.
Well, keep in mind that in 2E most weapons did more damage against large creatures. A longsword, for example, did 1d8 vs Medium or smaller and 1d12 vs. large. A two-handed sword did 1d10 vs. Medium or smaller and 3d6 vs. large creatures. Taking 1.5 (or more) times the damage of your normal-sized cohorts would definitely be considered a disadvantage.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.