Zaruthustran
The tingling means it’s working!
I think it's a good idea to translate commonly-used PC resources so that they work with uncommonly-encountered situations. Here's how the latest Sage preview introduced the concept:
So, what's the equivalent of starship combat in D&D? Those cool, dramatic situations that don't come up often, and when they do, in 3.5 they all too often merely showcase the mechanical inadequacies of the PCs?
Here's what I came up with:
In both these situations, most players will be useless / unable to contribute / unable to have fun. Only those PC specifically built for those two unique situations will have a chance to shine. Since these situations are so rare, those resources will be essentially wasted most of the time.
So, in what other ways can this Saga concept benefit D&D?
Sage Preview said:The Saga Edition rules encourage that without forcing characters to invest large amounts of resources (such as talents, feats, and so on) into an aspect of the game that doesn't necessarily come up in every adventure.
So, what's the equivalent of starship combat in D&D? Those cool, dramatic situations that don't come up often, and when they do, in 3.5 they all too often merely showcase the mechanical inadequacies of the PCs?
Here's what I came up with:
- Riding / mounted chase scenes. Unless you're a Paladin, you're just not likely to have invested ranks in Ride.
- Ship voyages. In my experience, very few players spend precious skill points on "Profession: Sailor". Or any "profession", for that matter. How many Fighters play mercenaries or grunts in the Duke's army, yet don't have a single rank in "Profession: Soldier"?
In both these situations, most players will be useless / unable to contribute / unable to have fun. Only those PC specifically built for those two unique situations will have a chance to shine. Since these situations are so rare, those resources will be essentially wasted most of the time.
So, in what other ways can this Saga concept benefit D&D?
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