Ranger REG
Explorer
The genius of D&D was to take its root from wargames. 

MerricB said:Indeed, it's even more than that: it doesn't happen because it changes the game from a RPG to a wargame, and they're two utterly separate things.
Which is why the mass combat rules are in a separate book, apart from the core rules. There are those who want mass combat which is part of their "Lord-n-Land" type campaign, and there are those who just want the "intimate" (and I say that loosely) party atmosphere.Plane Sailing said:Back in 1e, our high level campaigns often involved large scale battles, but at no stage did the whole thing turn from an RPG into a wargame for instance.
Cheers
Ranger REG said:Which is why the mass combat rules are in a separate book, apart from the core rules. There are those who want mass combat which is part of their "Lord-n-Land" type campaign, and there are those who just want the "intimate" (and I say that loosely) party atmosphere.
Plane Sailing said:I wonder whether it reflects a difference between those that used to read Conan (etc) before coming to D&D and so were comfortable with the concept of heroes rising to become leaders of armies etc. and those who came straight to D&D, or whose background doesn't include those Conan-like fantasies?
Ranger REG said:The genius of D&D was to take its root from wargames.![]()
Frostmarrow said:The genius of D&D was to keep the controversy around. There are better games out there but none that offers a meta-game this much fun!
Zaruthustran said:So, what's the equivalent of starship combat in D&D? Those cool, dramatic situations that don't come up often, and when they do, in 3.5 they all too often merely showcase the mechanical inadequacies of the PCs?
I think a lot of material should be in the SRD, even if they're 3.0e material.dmccoy1693 said:I can see your point, but at the same time, I think that the mass combat rules should be in the SRD.