Last Stand of the Dorinthians (Chapter 2 - Illusions)

Rix (kneeling or prone with elevation and cover)

Rix calmly reloads his crossbow, takes aim at the shaman and looses his bolt.

OOC: I think I got Sneak Attack damage on that last one ;) Light Crossbow +7 (1d6, 19-20/x2)
 

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The shaman sees Rix loading another bolt and points his staff upwards. "Diraak." Everthing around Rix and Kel becomes as dark as night, removing their ability to see. Rix fires once more at the last known location of the goblin before Kel grabs for him and helps the kobold navigate through the room and towards the stairs. (Unless you preferred jumping down)

As the shaman cast his spell, Rix and Kel disappeared in a globe of magical darkness. Alexander watched the shaman's triumphant sneer disappear as a bolt flew downwards and struck the goblin in the shoulder. Two goblins miss the half-orc as he charges forward, although a third's blow glances off a shoulder (-3 hp to Alexander).

Silas is also struck with a small slice, (-1 hp to Silas) and Lira takes a slash across an arm (-2 hp to Lira, I'm keeping track).

Silas swings desperately at his attacker, felling him. Lira does the same, his first swing missing and throwing him off balance, although his next hit kills his opponent.

The goblin shaman notices Alexander almost upon him, but only has time to shriek in fear as the half-orc slices off his right hand with his punch dagger, then nearly cleaves his torso in two with his scimitar. As the goblin shaman falls, so does his staff. The remaining goblins stare at it greedily as they move to claim the symbolic item for theirselves.
 

Kel continues to move towards the combat reciting a prayer to the Huntress as he moves.

OOC: casting Bless - +1 morale bonus to attacks and saves versus fear for all allies within 50'. 2 spells cast noted on sheet (Bless and CLW). He's intending on getting near Alex and casting Aid - +1 Atk, +1 saves vs. fear, 1d8+2 temp HPs (haven't noted this one on the sheet yet) next round (and trying to position himself so as not to get an AoO against himself.
 

Though Silas is focused on the combat around him a small portion of his mind seizes upon the words of the fallen goblin shaman. Diraak. Diraak. I wonder what language that is? Silas moves in Alexander's wake ready to strike any nearby goblin a hefty clout with his quarterstaff. "The staff. The staff... mutters Silas under his breath.
 

Alexander barks out of pain when the goblin blade strikes him, and hastily flings the grapple over his shoulder, freeing the left hand to now reach out for the staff.
Jaws clenched, biting hard to drive off the pain, Alexander starts a cautious retreat towards the fortress' wall.
Now, not wanting to waste his diminished strength, he shifts to a defensive position, knocking blades off their path to his flesh and growling low. As he moves, he yells out "Retreat!"

Combat: hp 7/14; AC 20 (Full Defense)

OOC: Given that he actually gets the staff: when he gets close enough to the wall, he launches the staff over it. And when he closes even more, attempts to get the grapple to cling on the wall. (Far from the stairs, if possible).
 

Lira attacks the nearest goblin, injuring it with one strike. Her other swing is deflected by the goblin, snapping her blade at its hilt. With a grunt, Lira avoids the goblin's counter-swing and joins Alexander. The goblin stumbles and falls, as Lira escapes.

Silas swings at the goblin that is attacking Alexander, felling it with a sickening strike to the neck from his quarterstaff.

Suddenly the party feels energized and hopeful as Kel appears and finishes a prayer to his deity. Rix also appears, and shoots another crossbow bolt (Where are you keeping track of ammo?), connecting with and dropping another goblin.

Alexander leads the party to the closest portion of the wall, which happens to be next to the main doors. The large doors of the stockade look heavy, but can be opened with a strong push. Unfortunately, a large wooden beam hangs across the back of the doors, making it impossible to open without lifting it off its metal hangers. As the party struggles to lift the beam off, a horn is blown from somewhere within the stockade.

A large group of enraged goblins begins to pour towards the party, funneled between two long, wooden buildings. With a strong heave from Lira and Alexander, the wooden beam is finally removed. The party struggles to push open the main doors, which now inch slowly open as the mob approaches...

OOC: The doors were closer and less risky than throwing equipment over walls and grapple hooking your way out, so I made an assumption on your actions if I could have shown you a map of the area. Also, the walls are pretty high, meaning a bit of time climbing as goblins got to shoot arrows at the party members... almost out of the woods.
 
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Seeing the goblin horde bearing down on them Silas, with renewed vigor, throws his weight and strength into opening the stockade gates. As soon as it is wide enough to slip through he says, "Go! Go!" then slips through himself. He makes a dash for the cover of the treeline.
 

Looking over his shoulder, Alexander sighs, he would have wanted nothing more than showing to those cowardly vermin the power of a servant of the Huntress... but it is to no avail... Sometimes my desires go against her words... Wounded as he is, and holding what he's holding, he can't afford a savage death in a retributive blaze.

Good night then

Alexander hastily makes his way through the door, running for the shield of the green.
 

The party flees throught the small opening of the stockade entrance, fleeing into the woods. After an hour of running combat, they are able to successfully lose their pursuers. Another hour goes by, and the group begins to feel safe, taking a moment to rest at the banks of a swiftly flowing creek near some tall trees. You believe there may be a safer place to cross further north, but here the current looks dangerously strong. As you drink from the waters you begin to hear the sound of hounds barking in the distance.

Alexander
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Worgs
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At the first bark, Alexander rises with a sudden move and stands still for a pair of seconds... reminiscent of an animal who feels some alteration in the environment "Lupines possessed by evil spirits... and goblins"

"They might sound in the distance, but they have demons of wind on their legs..." Alexander starts retrieving the two coils of rope he has (removing the grapple from the one tied to it) along with his bow...
 

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