Last Stand of the Dorinthians (Chapter 2 - Illusions)


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The party takes time to examine the doors. The first door, which the patrols of kobolds used to come in and out, looks well-maintained. The ground in front of it is barren from frequent passage.

The second door, which the last kobold tried to escape into, looks dirty on the surface, as if it hasn't been opened in awhile. Grass grows underneath the door. You also wonder why the kobolds didn't use it to switch patrols.
 
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Rix growls menacingly at the travesty inflicted upon his kin. He'll pick up the bracelet that was on the controller's wrist, searching the body of this one and the prior one as well for anything else that might be important.

"Silas, examine this." He thrusts the bracelet towards the human. "Leave them, I doubt they'll be much trouble now." He stalks towards the unused door and checks it for traps and if it is locked, although he doesn't open it yet.
 

A quick search of the zombie-like kobolds reveal nothing except for a shortspear with each. The two controller kobolds have the features of the Dragon Eye tribe of kobolds while the others are from various other groups. Both of these Dragon Eye kobolds had a small short sword on their bodies, as well as 3sp each. They also had a clay bracelet, and you collect one like Rix found on the other Dragon Eye kobold.

Rix finds no traps on the door.

Silas
[sblock]
You do recognize that the bracelets are magical, but its something you've never seen before, and you are unsure how they were able to make the clay magical, or if the clay has special properties in itself. You are thoroughly confused. (Rolled a 1 for you...try again later when your character has pondered more.)
[/sblock]
 

Silas looks in bafflement at the bracelets. "These are odd. I'll need more leisure to study these than we have at the moment." He tucks the bracelet into his pack next to the crystal making sure that it is well padded so that it won't get broken. "Do you think every kobold in this lair not of the Dragon Eye clan has been forced into this..." Silas shrugs unable to find a word to describe what has been done to the kobolds.

"Perhaps we should capture one of the controller kobolds, or a kobold that isn't being magically compelled, and question him as to where we can find the Dragon Eye lair. I find it more likely that we'll get answers to the gnomes' problems there rather than in one of these subjugated lairs."
 

Rix nods. "Let's try this door first, if it is unused we may be able to move in without their awareness." He'll check the lock, pick it if it is locked, and then open it.
 

Rix opens the unused door, revealing a room 30 feet west to east and 40 feet north to south (the party is in the south). The room is empty and the floor covered with grime, although the floor has a trail of a dried, sticky substance leading from a door to the north and ending at the door you just entered. A metal bar barracades the door across from you. There are no other visible exits.
 

Kel quickly draws his bow and nocks an arorw, he steps silently into the room, stopping just inside the door and moving aside so the others can enter. He trains his arrow on the door on the far side of the room and awaits Rix's pleasure.
 

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