Late 2005 D&D/d20 Modern Releases (Amazon.com)

Heroes of Horror will be a must, I know it'll make my upcoming RL game deeper and richer.

I don't know. Ravenloft and "Heroes of Horror". If it were "Scared Guys on the brink of insanity who wet their panties whenever gets ugly of Horror", it would fit like a glove.
 

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KaeYoss said:
I don't know. Ravenloft and "Heroes of Horror". If it were "Scared Guys on the brink of insanity who wet their panties whenever gets ugly of Horror", it would fit like a glove.

Without going into detail--because, you know, I can't do that, what with NDAs and the flesh-eating mutant grub-soldiers that Wizards uses to enforce those NDAs...

I can say that Heroes of Horror should add to almost any horror D&D game you're running. It focuses on different types, and different aspects, of horror. So yes, there's advice for "creepy, don't know what's going on, jump when you hear a noise" horror, advice for "we're trapped in a confined area with limited supplies and something's eating us" horror, and of course advice for, "DEARHEAVENWHATISTHATOHGODITSEATINGMYFACE!!!!" horror. :)

I'd say more, but I really can't. The fact that it discusses multiple types of horror is in the printed catalog, so I know it's not secret. Beyond that, all I can promise is, when I'm allowed to say more, I definitely will. Heck, I'm excited; this is my first WotC gig after four+ years in the industry, so when I'm allowed to say more, you probaby won't be able to shut me the hell up. ;)
 

Mouseferatu said:
Without going into detail--because, you know, I can't do that, what with NDAs and the flesh-eating mutant grub-soldiers that Wizards uses to enforce those NDAs...

I can say that Heroes of Horror should add to almost any horror D&D game you're running. It focuses on different types, and different aspects, of horror. So yes, there's advice for "creepy, don't know what's going on, jump when you hear a noise" horror, advice for "we're trapped in a confined area with limited supplies and something's eating us" horror, and of course advice for, "DEARHEAVENWHATISTHATOHGODITSEATINGMYFACE!!!!" horror. :)

I'd say more, but I really can't. The fact that it discusses multiple types of horror is in the printed catalog, so I know it's not secret. Beyond that, all I can promise is, when I'm allowed to say more, I definitely will. Heck, I'm excited; this is my first WotC gig after four+ years in the industry, so when I'm allowed to say more, you probaby won't be able to shut me the hell up. ;)

I understand, you just cannot tell us because of all that lega... oh, sod it! TELLUSTELLUSTELLUS!!!!

;)

My comment wasn't really that serious. I'm just ticked off by Ravenlofts "well, the whole world is against you, you have to make horror cheks and the like, some creatures are stronger here, and on top of that, you guys get some additional weaknesses to even things out. Oh, and of course, there's some limitations" attitude. I like Midnight that way: Yes, the whole world is against you, yes, there's only one god, and he's on their side, yes, good pieces of equipment is few and far between. But the heroes themselves are actually that: Heroes! Larger than life, more powerful than the avarage guy.
 

KaeYoss said:
My comment wasn't really that serious. I'm just ticked off by Ravenlofts "well, the whole world is against you, you have to make horror cheks and the like, some creatures are stronger here, and on top of that, you guys get some additional weaknesses to even things out. Oh, and of course, there's some limitations" attitude.

You're using the 3.5 version, aren't you?

If so, a word of advice from a long-time Ravenloft fan: Cross out everything under "Class Weaknesses" and "Magic Ratings". Those rules are developer additions that undercut the theme the designers of most of the best 3E stuff were trying to get at--that Ravenloft is not a "PC meatgrinder" and is in fact worth fighting for.

Matthew L. Martin
 


Matthew L. Martin said:
You're using the 3.5 version, aren't you?

If so, a word of advice from a long-time Ravenloft fan: Cross out everything under "Class Weaknesses" and "Magic Ratings". Those rules are developer additions that undercut the theme the designers of most of the best 3E stuff were trying to get at--that Ravenloft is not a "PC meatgrinder" and is in fact worth fighting for.

Matthew L. Martin

We don't use the Weaknesses, luckily. But the DM said that he might use Magic Ratings occasionally (so usually it's status quo, but sometime we might be limited). He said he won't do it all the time as he doesn't want to discriminate us (says the DM who used a house within a permanent antimagic zone - and almost every character was full-time spellcaster..)

But he also uses that title system: Innocent, Moral, Pertinent, and so on. And he revealed it after I revealed that I play a N druid. So I'd have to waste a feat on blessed (which I don't consider my character to be really) so I don't get penalties at some or all special checks.
 

Gez said:
the Fantastic Locations could be interesting. If, for example, the Fane of the Drow one includes a couple of minis like the Drow Cleric of Lolth (CE's only Commander 5 to date in the skirmish game), yowza!
No minis in the Fantastic Locations. They each have a 16 page adventure, more scenarios for the mini's game, and 2 double sided mini scale poster maps that can be fit together to make one huge map.
 

kilamanjaro said:
No minis in the Fantastic Locations. They each have a 16 page adventure, more scenarios for the mini's game, and 2 double sided mini scale poster maps that can be fit together to make one huge map.

The big battlemats might be worth it alone.

And I suspect that we'll see another Commander 5 or something along these lines in Underdark. There will very likely be a more powerful priestess of Lolth - maybe an arachne or even a Matron Mother. If that's no Commander 5, nothing CE has is.
 


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