Hi, everyone. My friends have encouraged me to start a 4E campaign, and I was hoping for advice on getting started.
A little background: I’ve been playing with the same group of people for ~20 years. We’ve played 2E, 3E, 3.5E, and now Pathfinder together, either in person or online. When 4E was released, I was initially drawn to it because I really liked the at-will/encounter/daily power mechanic, was intrigued by the formalization of character roles, and loved the attempt to equalize the character classes so that different classes could contribute at all levels. Unfortunately, for many reasons, my group wasn’t really interested in trying 4E back when 4E was relatively new, and I reluctantly turned my attention to other systems.
I just moved to a city where two of the members of my gaming group live. They remembered my interest in 4E and have encouraged me to start an adventure. I’m happy to do so, but I have never DM’ed before and stopped paying attention to 4E products years ago. I’ve been trying to re-familiarize myself with the available products, but am having a hard time figuring out the best way to jump back in. I have the PHB, DMG, MM, PHB2, Arcane Power, Martial Power, Forgotten Realms Campaign Guide, and Adventurer’s Vault. I think both my friends have access to the PHB, and that’s about it.
I’ve seen comments that the initial releases were unbalanced or otherwise flawed, and that there’s errata floating around. I’ve also seen references to “Essential” books and “LFR” books, which from context seem like they might be revisions, simplifications, or updates to the core books, but it’s hard to tell for sure. So, I have some concerns:
Thanks a lot.
Bob in DC
A little background: I’ve been playing with the same group of people for ~20 years. We’ve played 2E, 3E, 3.5E, and now Pathfinder together, either in person or online. When 4E was released, I was initially drawn to it because I really liked the at-will/encounter/daily power mechanic, was intrigued by the formalization of character roles, and loved the attempt to equalize the character classes so that different classes could contribute at all levels. Unfortunately, for many reasons, my group wasn’t really interested in trying 4E back when 4E was relatively new, and I reluctantly turned my attention to other systems.
I just moved to a city where two of the members of my gaming group live. They remembered my interest in 4E and have encouraged me to start an adventure. I’m happy to do so, but I have never DM’ed before and stopped paying attention to 4E products years ago. I’ve been trying to re-familiarize myself with the available products, but am having a hard time figuring out the best way to jump back in. I have the PHB, DMG, MM, PHB2, Arcane Power, Martial Power, Forgotten Realms Campaign Guide, and Adventurer’s Vault. I think both my friends have access to the PHB, and that’s about it.
I’ve seen comments that the initial releases were unbalanced or otherwise flawed, and that there’s errata floating around. I’ve also seen references to “Essential” books and “LFR” books, which from context seem like they might be revisions, simplifications, or updates to the core books, but it’s hard to tell for sure. So, I have some concerns:
- Any suggestions on how to get started? I was hoping to stick with the books we already have, but if they need updating, correcting, or simplification I’m willing to consider additional purchases. Please keep in mind that I have no experience as a DM, so I’m hoping to minimize the amount of conversion or adjusting I’ll need to do.
- Also, can anyone suggest specific adventures to start with? I’ve seen lists of published adventures but don’t really know which ones are the most suitable for us. Based on past experience we will probably want to have a coherent story through many levels, but any adventures people feel are "must have" experiences would be welcomed.
Thanks a lot.
Bob in DC