MichaelK said:
However, I will most certainly house rule any instant death effect out of 4e, just like I did out of 3e.
I think you are in luck there, I'm pretty sure there's no instant death in 4e, and that's one of their core rules guidelines. Even the Sleep spell slows you for a round, and then puts you to sleep after that round if you fail a save, so you still get to act at least once.
MichaelK said:
I will also house rule out any required "special move" to trip, disarm, grapple, sunder or other basic combat moves.
I disagree with you on this one. I think special moves to do these things is the right way to go about it. How often in books do you see someone doing these maneuvers to a whole bunch of people in a row, or to the same person multiple times?
Now, I can see having basic maneuvers that anyone can do that are really hard to pull off (so they only work on mooks, basically), with special maneuvers that work more reliably. That would be fine too.
Basically, each of those maneuvers isn't a basic combat maneuver. Tripping, disarming, grappling someone who has a weapon, or sundering (basically impossible in the real world, BTW) are all highly specialized moves that take specific training to do without getting killed. Cinematically they have a place... as that cool maneuver you pull out once in a while. Done all the time they just become stupid.
In SCA combat, for example, how often do any of those maneuvers get pulled off successfully? I've never seen it (not that I've seen a lot of boffer-weapon combat). That's because it's usually more effective to just hit the person.
--Penn