LE vs. N: Lawful Evil Victorious!

Vampirella heals to 27 hp and misses. (Rolled 14-4)

Round 826: Uncle Kracker hits with four tentacles for 75-40=35. Vampirella goes gaseous and is forced to leave.

Next up for LE: a medusa. (MM)
 
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Missy, dagger in hand, tries to use her one possible out - she double-moves to 95n 35e. While she casts a stony glare toward the big calimari, her hair takes a hissy fit.
 

Round 827

Uncle Kracker takes an AoO as Missy enters. He resists her gaze as he pulls her into his square. (Rolled 23 Fort save) Missy takes 15 and has 18 hp left.

Uncle Kracker hits with four tentacles and bites for 95 total. Missy is dead.

Next for LE: a phrenic manticore. (Expanded Psionics Handbook)
 
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A creature that looks like a manticore with glowing green eyes is forced into the arena. It immediately flaps to gain altitude (entering at 20n 0e, flapping to 5n 20e 20z) then snaps it's tail towards the tentacle'd goliath.
 

Assuming the manticore survives this round, he will be joined by 5 bat swarms next round (the 2nd half of round 828). They will enter from the LE side and attack the kraken.
 

All six spikes bounce off Uncle Kracker's tough hide (best roll 22).

Round 828

Uncle Kracker flies to 60N20E and grabs the manticore with a tentacle, inflicting 21 points of damage and pulling the manticore into its space.

Five bat swarms swarm Uncle Kracker. Uncle Kracker smacks one of the swarms with a tentacle, but killing a few bats does no good. The bats bite Uncle Kracker for a total of 16 points of damage. Uncle Kracker has 234 HP remaining, and is not distracted.
 

OOC: goons galore, but it's the bat swarms that make the most progress...

Well, since escaping the grapple is nigh impossible, can he toss tail spikes again, in a feeble attempt to do damage?
 

L10

I think he would be limited to melee attacks. Either way, he missed six times anyway.

Round 829

Uncle Kracker whacks with four tentacles and a bite for 109 points of damage.

The bats bite for 11 more points of damage. Uncle Kracker bleeds for another point of damage. Uncle Kracker has 222 HP remaining.

Next in round 829 for Lawful Evil is a spectre (Monster Manual).
 
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OOC: Ah-ha!! As long as U.K. can't make a heal check, I have a high-water mark of Round 1051 to be rid of him. Take that!

Blofeld the Spectre enters the arena, hoping to get LE back into at least the 'draw' column. He charges to 65n 15e and tries to sap some of this big thing's life force.

[note to my own detriment: if the bats are considered "normal", the spectre might scare some off]
 

The big thing's tentacle goes right through Blofeld.

Blofeld has no trouble touching Uncle Kracker (rolled 15 incorporeal touch) for 1 point of damage, and Uncle Kracker gains two negative levels. He loses ten hit points, and has 211 HP remaining. Blofeld now has 55 HP.

Round 830

Uncle Kracker has five attacks go clear through Blofeld.

The bats panic, and fly away. Three swarms fly out of the arena. One flies to 100N20E, and another flies to 90N40E.
 

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