LE vs. N: Lawful Evil Victorious!

githUgulu-San, trying to compensate with his greatsword, swings and hits! (rolled 17) Wow. githUgulu-San inflicts 12 points of damage, seriously rupturing the ant's thorax. The ant is at -6 HP and dying.

githUgulu-San, you have a round before the next Neutral comes out.
 

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Actually, the githyanki gets a free move only if it kills on an AoO or a readied attack on the opponent's move. Send in the next clown, PJSlavner.
 

Most honorable ant goes down like the yen on a bad day. g.U.s. sheathes his sword, then moves to 75N 5E while drawing his bow.
 

Sorry about that, Gansk. The Neutral goes first.

What looks like a pile of dark mud in the shape of the upper half of a malformed humanoid glorps into the arena. It oozes itself to 100N40E.

g.U.s., you are still at 105N15E with your sword in hand and bow at your feet. I am sorry about the error. NOW it is your round.
 


You hit! (rolled 19+2=21 for charge) for 8 points of damage. Your sword starts hissing, but you manage to shake the goop off in time (rolled Reflex save 12). The glorpy mass has 3 HP left.

Glorp lashes out with a misshapen fist and hits (rolled 20) for 8 points of bludgeoning and 1 point of acid damage. g.U.s. is at -3 HP and dying.

Next for LE is a duergar (dwarf) (EPH). The duergar is the same as in the MM, except its spell-like abilities are psionic abilities with different names (but same effects).
 

Laughing derisively at the moving sludge, Drek the Duergar strides to 20N 15E and fires his light crossbow at the mound.
 

Laughing derisively is not good for you. Drek (are you aware of what that means in Serbo-Croat?) misses (rolled a 9-2=7 for long range).

The sludge quickly oozes over to 30N30E. Go ahead, Drek.
 

Drek was being tortured by Illithids during Serbo-Croat lessons, so (perhaps fortunately) he's not aware. He steps to 25N 20E, then loads and fires his crossbow.
 

Well, let me just say that the sludge looks like what the word Drek means.

Drek's arrow whizzes by (rollled an 8). The sludge moves to 30N25E and takes a swing, hitting solidly (rolled natural 20, but 11 on crit roll) for 6 points of bludgeoning damage and 2 points of acid damage. Drek is at 1 HP (toughness proves useful, after all).

Drek's move.
 

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