LE vs. N: Lawful Evil Victorious!

Lemure will just start clawing like a...mindless pile of flesh, and attack heedless of AoO if the Selkie starts moviing around (compress time?)
 

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Round 87: Lemure misses, selkie hits for 0!

Round 88: Lemure hits for 2, selkie misses. Selkie has 11 hp left.

Round 89: Lemure misses, selkie crits for 8-5 = 3. Lemure has 6 hp left.

Round 90: Lemure hits for 4, selkie misses. Selkie has 7 hp left.

Round 91: Lemure hits for 2, selkie misses. Selkie has 5 hp left.

Round 92: Lemure hits for 1, selkie misses. Selkie has 4 hp left.

Round 93: Both miss.

Round 94: Lemure misses, selkie hits for 0.

Round 95: Lemure hits for 2, selkie misses. Selkie has 2 hp left.

Round 96: Lemure hits for 4, selkie is defeated!

A horse with a shimmering hide charges to 60N60E. Misses! (Rolled 5+2 for charge = 7)
 

Let's just assume that Larry the Lemure will continue to use his current tactics. Hopefully it will allow him to mow down the next 10 opponents. :-) Go mindless claws!
 

Round 97: Both miss.

Round 98: Matt hits for 1, horse misses. Horse has 21 hp left.

Round 99: Matt hits for 1, horse misses. Horse has 20 hp left.

Round 100: Matt hits for 3, horses hits twice for 1 total. Matt 5 hp, horse 17 hp.

Round 101: Both miss.

Round 102: Matt crits for 5, horse misses. Horse has 12 hp left.

Round 103: Matt misses, horse hits for 0.

Round 104: Matt hits for 3, horse misses. Horse has 9 hp left.

Round 105: Matt hits twice for 2, horse misses. Horse has 7 hp left.

Round 106: Matt hits for 4, horse hits for 0. Horse has 3 hp left.

Round 107: Matt hits for 4, horse is defeated!

A 3 foot tall storm of thunder and lightning moves to 60N115E and unleashes a sonic boom and a line of lightning. Matt partially resists the thunder (rolled 13 Fort save) and takes 1 point of damage. He also partially resists the lightning (rolled 12 Ref save) and takes 3 points of damage.

Matt has 1 hp left.
 


Round 108

Matt moves to 60N95E.

The storm moves to 60N105E and delivers a jolting shock to Matt from 10 feet away.

Matt partially resists the shock, (Rolled 14 Fort save) but still takes 2 points of damage and drops.

The storm continues moving, rising up to a 40 foot height.

Round 109:

The lemure is defeated!

Next up for LE: a ba'atun. (Creature Catalog)
 

A creature looking like a fiendish baboon with white, leathery, bat wings enters at 90N 0E to a mixture of cheers and jeers from the LE balcony. It heads east, reaching a height of 25', before curling south-east and emitting a chilling screech, hoping to persuade his shocking foe to surrender.

(I think the math works...double-move, covering 30' to climb 25', curling around to be within' 60' of the elemental to screech at 60N 45E; if the elemental cowers, he'll finish his move in 45N 55E facing east; if not, in, 45N 35E facing west)
 

Round 109

Following your move, I have you at 60N55E when you make the screech.

The storm seems unaffected. (Rolled 14 Will save)

The ba'atun completes his move to 50N50E, 25 feet high, facing west.

The storm moves to 50N60E and shocks the ba'atun from 10 feet away.

The ba'atun withstands some of it, (rolled 18 Fort save), but still takes 1 point of damage.

The ba'atun has 10 hp left.
 

Ba, screeching (in pain, and hopefully to a'fear the critter) loops around (w,sw,s,se,e,e,e,ne,ne,n) to end up in 55N 7E facing north. Whilst flying ne through 40N 65E he claws at the cloudy beast.
 

Round 110

Stormy seems unaffected by the screeching. (Rolled 14 Will save)

Baa bites Stormy while flying by! (Rolled 17-1 for Stormy's air mastery = 16) 4 points of damage! Stormy has 7 hp left.

Stormy shocks, then moves to 50N65E, 30 feet high and attacks.

Baa withstands the shock (Rolled 23 Fort save) and takes 1. Baa has 9 hp left.

Baa dodges Stormy's fist! (Rolled 14+1 for higher ground = 15)
 

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