LE vs. N: Lawful Evil Victorious!

Round 28

The hot bald woman takes a 5 foot step to 5N10E.

The kobold skewers her! (Rolled 17) 1 point of damage. The woman has 4 hp left.

The woman attacks with each weapon and hits once. (Rolled 17 & 13) 4 points of damage! The kobold has -1 hp and is dying.

Round 29:

The kobold is defeated! The LE crowd laughs.

Next up for LE: a wispling (planetouched) (FF)
 

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The wispling moves to 75N 20E and fires his crossbow at baldy (I'm thinking it should be a small xbow doing 1d6, not 1d8 as in the FF...too lawful for my own good).
 

Round 29

(Thanks for the tip) (Your move should end at 75N15E)

The bolt strikes the woman in the shoulder! (Rolled 19) 3 points of damage! Baldy has 1 hp left.

She double moves to 65N10E.
 


Round 30

The bolt almost jams and feebly drops to the ground! (Rolled natural 1)

The woman charges to 75N10E and slashes Wispy up and down! (Rolled natural 18, which is part of the weapon's crit range, then 19+2 for charge = 21 crit roll)

12 points of damage! The wispling is at -8 hp and dying.

Round 31:

The wispling takes no action and is defeated!

Next up for LE: a fiendish dire rat! (MM)
 

Smelling fresh blood, the rat charges from 60N 0E to 70N 5E (hoping to take advantage of her low AC since she charged on her last movement) and chomps her fiendishly.
 

Round 31

The plan works! (Rolled 15+2 for charge = 17)

The bite deals 4 points of damage! The asherati has -3 hp left and is dying!

The asherati takes no action and is defeated!

The next opponent is from the Expanded Psionics Handbook, which I don't have. PJSlavner will be conducting the combat.
 


The rat, not liking the look of this fake rat, skitters to 70N 35E and readies an action to teach the imposter a well-chewed lesson if it comes into range.
 

Round 33

What's not to like? It sort of almost looks like you.

The Jello rat charges to 70N40E, jiggling all the way. The dire rat hits because the astral construct was too busy charging to dodge (rolled 17). 2 points of damage, leaving the construct with 13 hit points left.

The astral construct slams you with the side of its head for 4 points of damage (rolled 21+2=23 for charge). The fiendish dire rat has 1 hit point left.

Your move, flesh rat.
 
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