Evilhalfling Adventurer Aug 15, 2005 #831 Javeleo turns left and climbs ending at 40n25e25z and fires another rain of steel spikes at the Hydra.
Javeleo turns left and climbs ending at 40n25e25z and fires another rain of steel spikes at the Hydra.
G Gansk Explorer Aug 15, 2005 #832 5 of 6 spikes hit for 36 points of damage total. The hydra has 60 hp. Round 660: The hydra heals to 79 hp and moves to 40N25E.
5 of 6 spikes hit for 36 points of damage total. The hydra has 60 hp. Round 660: The hydra heals to 79 hp and moves to 40N25E.
Infiniti2000 First Post Aug 15, 2005 #833 Let loose another six spikes and continue climbing to 55N40E45Z.
G Gansk Explorer Aug 15, 2005 #834 Only two spikes hit this time for 9. The hydra has 70 hp. Round 661: The hydra heals to 89 hp and moves to 55N40E.
Only two spikes hit this time for 9. The hydra has 70 hp. Round 661: The hydra heals to 89 hp and moves to 55N40E.
Infiniti2000 First Post Aug 15, 2005 #835 Seeing the awesome healing powers of this thing, the manticore will fire his last six spikes, then continue climbing and obtain the draw in six rounds, unless his opponent suddenly finds the means to fly.
Seeing the awesome healing powers of this thing, the manticore will fire his last six spikes, then continue climbing and obtain the draw in six rounds, unless his opponent suddenly finds the means to fly.
G Gansk Explorer Aug 16, 2005 #836 Three spikes hit for 21 total. The manticore finds that hydras are harder to kill than 3rd level halfling conjurers. A draw is declared at the end of round 666. Round 667: A large clay automaton moves to 55N80E. Next for LE: a marrash. (MM II) Last edited: Aug 31, 2005
Three spikes hit for 21 total. The manticore finds that hydras are harder to kill than 3rd level halfling conjurers. A draw is declared at the end of round 666. Round 667: A large clay automaton moves to 55N80E. Next for LE: a marrash. (MM II)
Evilhalfling Adventurer Aug 16, 2005 #837 Flyind, a winged gnoll with odd opposable feet. will soar to 60n25e25z and griping his bow with his toes will fire an arrow into the Golem.
Flyind, a winged gnoll with odd opposable feet. will soar to 60n25e25z and griping his bow with his toes will fire an arrow into the Golem.
G Gansk Explorer Aug 17, 2005 #838 The arrow hits (rolled 24), but bounces off the clay. (DR 2+) Round 668: The golem strolls to 55N40E.
The arrow hits (rolled 24), but bounces off the clay. (DR 2+) Round 668: The golem strolls to 55N40E.
Evilhalfling Adventurer Aug 17, 2005 #839 Flyind will hover, and rain down double shots. He will save the Talfic arrow, not fireing it at all. compress?
Flyind will hover, and rain down double shots. He will save the Talfic arrow, not fireing it at all. compress?
G Gansk Explorer Aug 17, 2005 #840 Round 668: One arrow bounces off. (DR 5+) Round 669: Same as above. Round 670: Two arrows bounce off. (DR 10) Round 671: Two arrows bounce off. Draw. Round 672: A huge stag with two extra sets of antlers protruding from its shoulders and hips trots to 55N60E. Next for LE: a ba'atun swarm leader. (CC) Last edited: Aug 31, 2005
Round 668: One arrow bounces off. (DR 5+) Round 669: Same as above. Round 670: Two arrows bounce off. (DR 10) Round 671: Two arrows bounce off. Draw. Round 672: A huge stag with two extra sets of antlers protruding from its shoulders and hips trots to 55N60E. Next for LE: a ba'atun swarm leader. (CC)