League of Extraordinary (calling all players ;))

Kewl... now if ONLY some more characters appear soon :(

I am going to post ONE last 'min-prologue' and then the Intro to the game where everyone can post. I HOPE that before I post the first one I have everyones 'One-liner description' done (well most are a bit more then one-line but that is fine ;)
 

log in or register to remove this ad

Oh yea I wanted to add, that while I think Drow get overused, in this game they are going to be far different then normal D&D... they are more 'savage' and 'primal' evil...
 

Enden is a distant and silent man, who wears his leather coat long and his black hair short. Dark green eyes look out into a world of detail, yet seem to look past it all. A man of seemingly unlimited inventions and random objects, Enden continues his life as genius artificer with his past haunting his every step.

-----

As for my extra equipment, the shock whip is fine by me. Will it do 1d3 subduel damage along with the 1d6 extra electricity damage or will the 1d3 be lethal damage also?

I'll be asking about my other equipment I purchased later.

-P.C.
 

I think I will let it do either, up to you OR it could be both... I kind of like that itea (so you choice if it going to do lethal or non-lethal damge)
 

I like the thought of it doing lethal damage. Can the shock property be turned on and off by Enden?

Will get my equipment list up soon; could Enden have made the items I listed in his appearance? The leather coat and set of clothes of many pockets (basically the first Heward's Handy Sack), the blade boots, and the second Heward's Handy Sack modified to include a fold-out mini-lab table thing?

I would have had it done, but I got distracted by Full Metal Alchemist. ^^

-P.C.
 

hehe thats a cool show... it comes on in Seattle just before Ghost In the Shell on Sat night on Adult Swim (Cartoon Network). Like them both

Yes you can turn that on and off, in fact it is a mental command to 'shock' as it were
 

Ops and yes you can say you made your stuff



AND a big note, tonight before I go to bed I will post the OPENING move... I waited and waited as long as I can... now time to start ;)
Those three characters I am waiting for, please post something within the next 3 or 4 days. You have about that long before I plan on moving the game from 'Intro' to 'Action'
 


Submitted for your approval (and for items and whatnot). Advice, corrections and suggestions welcome. :)

Azreal(Sebastian Parson) [Outsider]
Male Gestalt Half-celestial Paladin 4/War Mage 4

Character level: 4
Alignment: Lawful Good
City: Sharn
Height: 6' 5''
Weight: 224 lbs
Hair:Black, to the shoulder
Eyes: Sky Blue
Age: 24
Experience: 6,000 xps

Str: 15 (+2) [3 points, +4 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 18 (+4) [6 points, +4 racial]
Int: 16 (+3) [6 points, +2 racial]
Wis: 18 (+4) [6 points, +4 racial]
Cha: 22 (+6) [13 points, +4 racial +1 level]

Class and Racial Abilities
Base Extras - +2 skill points/level, cross-classes skills only cost 1pt/rank, Hero Feats are gained each level, with a bonus feat (for 2) at 1st level.

Human abilities - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level.

Half-celestial abilities - Darkvision 60’, Flight 60’ – good maneuverability, Daylight (Su) – at will, Smite Evil (Su) - +4 dmg vs. evil 1/day, Protection from evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Immunity to disease, Resistance to acid (10) cold (10) electricity (10), Damage reduction 5/magic, Natural weapons are considered magic, Spell resistance 14, Save vs. poison +4.

Paladin abilities – All armor proficiencies, shield proficiency, simple and martial weapon proficiency, Aura of Good, Detect Evil (sp) - at will, Smite evil (Su) +6 attack +4 damage, divine grace (Su), lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Turn Undead [11 times/day as 2nd level cleric], Spells (2nd level caster).

Warmage abilities – Armored Mage (light), Warmage edge, Advanced learning (

Hit Dice: 10 + 3d10 + 12
HP: 46
AC: 18 (+3 Dex + 4 Armor + 1 shield)
Init: +3 (+3 Dex)
Speed: 30ft / Flight 60 ft

Saves
Fortitude +14 [+4 base, +4 Con, +6 Grace]
Reflex +10 [+1 base, +3 Dex, +6 Grace]
Willpower +14 [+4 base, +4 Wis, +6 Grace]

Save conditionals: Immune disease, +4 vs. poison, Immune fear, Acid 10, Cold 10, Electricity 10.

BAB: +4
Melee Atk: +6 Scimitar (1d6+2/18-20/x2/S)
Ranged Atk: +7 Composite longbow (1d8+2/20/x3 110ft/P)

Attack conditionals: Point blank shot, rapid shot.

Skills56 skill points
Concentration +7 [3 Ranks]
Diplomacy +13 [7 Ranks]
Gather Information +9 [3 Ranks-cc]
Handle Animal +8 [2 Ranks]
Heal +7 [3 Ranks]
Intimidate +7 [1 Ranks]
Knowledge Arcana +10 [7 Ranks]
Knowledge Religion +10 [7 Ranks]
Knowledge History +6 [3 Ranks]
Knowledge Nobility +4 [1 Ranks]
Listen +6 [2 ranks-cc]
Ride +5 [1 Rank]
Search +5 [2 Ranks-cc]
Sense Motive +11 [7 Ranks]
Spellcraft +8 [5 Ranks]
Spot +6 [2 Ranks-cc]

Feats:
Point blank Shot [Human]
Rapid Shot [Bonus]
Precise Shot [1st lvl]
Arcane Disciple – (Celerity)[2nd lvl]
Divine Metamagic (Empower)[3rd lvl]
Divine Shield [4th lvl]

Languages: Common, Celestial, Syranian, Draconic.

Spells Known (cast/day) (Warmage)
Save DC +6
0th – (6) Acid splash, disrupt undead, light, ray of frost
1st – (8) Accuracy, burning hands, chill touch, fist of stone, hail of stones, magic missile, orb (all) lesser, shocking grasp, true strike. Expeditious Retreat (Celerity). Shield (Advanced Learning).
2nd – (5) Blades of fire, continual flame, fire trap, fireburst, flaming sphere, ice knife, melf’s acid arrow, pyrotechnics, scorching ray, shatter, whirling blade. Cat’s Grace (Celerity).
3rd - .
4th - .
5th - .

Spells Known (cast/day) (Paladin)
1st – (2) Divine Sacrifice, Lesser Restoration

Equipment
Azure Streak Mighty +2 Composite Longbow (300gp)
Scimitar 15gp
Chain shirt 100 gp
Buckler 15gp
Bedroll 5sp
Acid (2 flasks) 20gp
Waterskin 1gp
50 ft. silk rope 10gp
Paper (10 sheets) 4gp
Ink (two vials) 16gp
Inkpen 1gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Explorer’s outfit 0gp

Money
6gp, 5sp

Notes – None at this time.

Appearance: .

Personality: .

Background: Noted elsewhere.

Side Notes: .
 
Last edited:


Remove ads

Top