Submitted for your approval (and for items and whatnot). Advice, corrections and suggestions welcome.
Azreal(Sebastian Parson) [Outsider]
Male Gestalt Half-celestial Paladin 4/War Mage 4
Character level: 4
Alignment: Lawful Good
City: Sharn
Height: 6' 5''
Weight: 224 lbs
Hair:Black, to the shoulder
Eyes: Sky Blue
Age: 24
Experience: 6,000 xps
Str: 15 (+2) [3 points, +4 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 18 (+4) [6 points, +4 racial]
Int: 16 (+3) [6 points, +2 racial]
Wis: 18 (+4) [6 points, +4 racial]
Cha: 22 (+6) [13 points, +4 racial +1 level]
Class and Racial Abilities
Base Extras - +2 skill points/level, cross-classes skills only cost 1pt/rank, Hero Feats are gained each level, with a bonus feat (for 2) at 1st level.
Human abilities - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level.
Half-celestial abilities - Darkvision 60’, Flight 60’ – good maneuverability, Daylight (Su) – at will, Smite Evil (Su) - +4 dmg vs. evil 1/day, Protection from evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Immunity to disease, Resistance to acid (10) cold (10) electricity (10), Damage reduction 5/magic, Natural weapons are considered magic, Spell resistance 14, Save vs. poison +4.
Paladin abilities – All armor proficiencies, shield proficiency, simple and martial weapon proficiency, Aura of Good, Detect Evil (sp) - at will, Smite evil (Su) +6 attack +4 damage, divine grace (Su), lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Turn Undead [11 times/day as 2nd level cleric], Spells (2nd level caster).
Warmage abilities – Armored Mage (light), Warmage edge, Advanced learning (
Hit Dice: 10 + 3d10 + 12
HP: 46
AC: 18 (+3 Dex + 4 Armor + 1 shield)
Init: +3 (+3 Dex)
Speed: 30ft / Flight 60 ft
Saves
Fortitude +14 [+4 base, +4 Con, +6 Grace]
Reflex +10 [+1 base, +3 Dex, +6 Grace]
Willpower +14 [+4 base, +4 Wis, +6 Grace]
Save conditionals: Immune disease, +4 vs. poison, Immune fear, Acid 10, Cold 10, Electricity 10.
BAB: +4
Melee Atk: +6 Scimitar (1d6+2/18-20/x2/S)
Ranged Atk: +7 Composite longbow (1d8+2/20/x3 110ft/P)
Attack conditionals: Point blank shot, rapid shot.
Skills56 skill points
Concentration +7 [3 Ranks]
Diplomacy +13 [7 Ranks]
Gather Information +9 [3 Ranks-cc]
Handle Animal +8 [2 Ranks]
Heal +7 [3 Ranks]
Intimidate +7 [1 Ranks]
Knowledge Arcana +10 [7 Ranks]
Knowledge Religion +10 [7 Ranks]
Knowledge History +6 [3 Ranks]
Knowledge Nobility +4 [1 Ranks]
Listen +6 [2 ranks-cc]
Ride +5 [1 Rank]
Search +5 [2 Ranks-cc]
Sense Motive +11 [7 Ranks]
Spellcraft +8 [5 Ranks]
Spot +6 [2 Ranks-cc]
Feats:
Point blank Shot [Human]
Rapid Shot [Bonus]
Precise Shot [1st lvl]
Arcane Disciple – (Celerity)[2nd lvl]
Divine Metamagic (Empower)[3rd lvl]
Divine Shield [4th lvl]
Languages: Common, Celestial, Syranian, Draconic.
Spells Known (cast/day) (Warmage)
Save DC +6
0th – (6)
Acid splash, disrupt undead, light, ray of frost
1st – (8)
Accuracy, burning hands, chill touch, fist of stone, hail of stones, magic missile, orb (all) lesser, shocking grasp, true strike. Expeditious Retreat (Celerity). Shield (Advanced Learning).
2nd – (5)
Blades of fire, continual flame, fire trap, fireburst, flaming sphere, ice knife, melf’s acid arrow, pyrotechnics, scorching ray, shatter, whirling blade. Cat’s Grace (Celerity).
3rd -
.
4th -
.
5th -
.
Spells Known (cast/day) (Paladin)
1st – (2)
Divine Sacrifice, Lesser Restoration
Equipment
Azure Streak Mighty +2 Composite Longbow (300gp)
Scimitar 15gp
Chain shirt 100 gp
Buckler 15gp
Bedroll 5sp
Acid (2 flasks) 20gp
Waterskin 1gp
50 ft. silk rope 10gp
Paper (10 sheets) 4gp
Ink (two vials) 16gp
Inkpen 1gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Explorer’s outfit 0gp
Money
6gp, 5sp
Notes – None at this time.
Appearance: .
Personality: .
Background: Noted elsewhere.
Side Notes: .