League of Extraordinary (calling all players ;))

MatrexsVigil said:
Karl, I own the Airships book by Bastion Press, and I was hoping to finally get to use it. xD If you don't have the book, I'm more than willing to type out everything I want for the airship.

Two Ballista - 3,000gp - 3d6 damage, 20/x3, 200ft, Piercing, RoF 1 every 3 rounds
Lightning Bombard - 10,000gp - 5d6 damage, No Crit, 500ft, Electrical, RoF 1 every 3 rounds
Razor Launcher - 5,000gp - 8d6 damage, 19-20/x2, 25ft, Slashing, RoF 1 every 2 rounds

That leaves 74,000gp to be put into the ship's hull, rigging, rooms, engine, and all the rest of the good stuff. Hope you agree with those above!

-P.C.


I don't have that book but if you want to type it out you can have it ;) so far is seems resonable but what is the Lightning Bombard and Razor Launcher?
 

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Anything new on my abilities yet?

Once I get that stuff out of the way, the rest should be forthcoming.

Oh yeah, possessions... probably some sort of real estate in various places with various associated identities.
 

Ferrix said:
Anything new on my abilities yet?

Once I get that stuff out of the way, the rest should be forthcoming.

Oh yeah, possessions... probably some sort of real estate in various places with various associated identities.

Pure Shapechange (+0.5)
Morphic Talents
- chameleon: +5 to Hide, limited/partial Invisibility (0.4)
- spider climb (+0.2)
- gills (+0.2)
- claws (0.4)
- one additional 'talent per level' if they are about the same level (+0.2)
-Flowing Tongue (+0.2)
-Flashmorph (+0.2)

So about two and a half, SOOO I will assume that you are going to have around 10,000gp-12,000gp

other equipment I think...
- Chainmail shirt +1 with Glamour (300+1,000+2,700=4,000gp)
- Ring of Mindshielding (8,000gp)

You can have a couple of apartments or safe-houses around Sharn, with built up personalities set up there.

NOW the deep crystal, hmm reading the description it does not normally do that... I might allow something like that but I will have to think about it, so not sure

BUT the two items I set up there pretty much take up most of your money... thoughts???
 

I figured pure shapechange would be the most negligible, as it only comes into play against a single spell. Oops...


I'd rather the hand crossbow more than the ring of mind shielding, as I need an effective weapon. Basically my idea for the hand crossbow is one which won't deal a great deal of direct damage in its own right, but will end up wreaking secondary effects. The effects would have to be grouped into various strengths and potential PP cost modifiers and given base durations but I'd find it much more entertaining and unique.

For the hand crossbow, I meant a deep crystal handcrossbow (normal up until now) with an ability to use PP to create various types of "poisons". Ideas as follows:

Base Cost 1pp
Base DC 10 + Int. modifier
Poison Effects, choice of 1 primary, 1 secondary:
-Unconsciousness
-Amnesia
-Blindness
-Dazzled
-Deafness
-Confused
-Dazed
-Stunned
-Fascinated
-Fatigued
-Exhausted
-Paralyzed
-Sickened
-Nauseated
-1 Constitution damage
-1d2 other ability damage

Augmentations:
2pp: +1 to save DC, increase duration die size, or damage die
Double cost: increasing duration effect (rounds to minutes, etc.), adding another damage die
Triple cost: Change to ability drain or a permanent effect
 


Instruments of extreme death coming up!

Lightning Bombard
This weapon looks like nothing so much as an elongated copper barrel mounted on a pair of squat wheels made of the same material. These wheels are actually rotating drums that contain the ammunition of the bombard--electric energy.

When firing the bombard, its crew must indicate the target square and altitude band. They then make a standard attack roll against Armor Class 15. If the attack roll succeeds, the bombard lobs a blazing ball of lightning into the target square, completely filling it throughout the designated altitude band. The blazing eletrical charge remains in place for 2d4 rounds, and detonates with hellish fury when anything enters or occupies the square it hits.

If the attack roll misses, however, the shot has deviated. Treat this as if the bombard's shot were a grenade-like missle that missed its target. Determine the direction of the miss as normal, but roll 1d4 to determine whethere the shot was high or low, roll 1d6--on a result of 1, the shot is one altitude band higher than intented, and on a result of 6, the shot hits an altitude band lower than intented. The shot is at the same altitude as intented on any other result.

Because the lightning bombard is an indirect-fire weapon, targets recieve no cover from other airships or other obstructions when targeted by an electrical bombard. This is because the shot of a lightning bombard is not fired straight ahead and may arc over obstacles. Concelament penalties still apply however.

Razor Launcher
The weapon works by launching a spinning, toothed, metal disk at the target. When the disk strikes the enemy vessle, it rips into the structure, inflicting a great deal of damage. The razor launcher is constructed of two narrow metal forks attacked to a heavy weight. The weight hands over the side of the airship and is raised to load the weapon. With the forks now facing inward, the cew loads in a razor-sharp metal disk, so that it sits, vertically, in the track created by th twin forks. To launch the razor, the crew rotates the weapon, then relesases the weight. This sends the weight down and the forks up and over--the disk is thus launched out of its track into the enemy airship.

-P.C.
 


Karl Green said:
Nope the only thing the sword is losing is Speak, and gaining Telepathy (I think that increases it/her ;) EGO score also... I will look it up a little later

Great thanks

More ego, LOL! My alignment will change in no time. :D

Now we just need Ferrix and Blue to post there characters....Looking forward to it guys!

Side note: I change my background as follows to rid myself of the half-fiend/human thing. It was bugging me and kind of got away from the ordinary guy with bad-ass weapon motif I was originally going with.

Minor change but I think it works better.

Background:

The son of a Half-Elf, Brelish slave, Bale Kell birth was preordained by Sora Katra’s sister Sora Teraza. On her sisters advice Sora Katra went to Bale's mother and laid curses apon him while still in his mothers womb, twisting his form and imparting some of her essence to him. Sora Katra took him from his mother at birth and raised him as her own. Prophesized to be a great general of the Droamm armies, Bale was groomed from birth as a leader of man and monster.
 
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OK I had face-to-face game tonight and one tomorrow SOOO if Ferrix and Blue have not posted by tomorrow night I will be moving the game on. We will just say that their charactes were really REALLY quite ;)
I don't want to hold up the excite of the game for to long BUT I don't want you two to feel that I am pressuring you ;)
 

Anybody have any questions for 13? I'm not sure if the lack of posts means everyone is done with any comments, or haven't been online.
 

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