League of Extraordinary (calling all players ;))

Slippshade said:
Ok, just let me kow what you decide on and I will change the description in the rogues Gallery if need be.

Personally, I like telepathy.

I like telepathy as well, Slip. Keep the struggle between the sword and weilder internal and private.

Sorry to hear you can't play, DEFCON. See you elsewhere:)
 

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Karl, how much about my ship do I get to make up in terms of weapons and capabilities? The Eberron book is very, very vague as to what is actually on an airship. Could Enden have been able to improve it any?

-P.C.
 



Two versions of the changeling i'm caught between. The first is the sly, ever-changing social manipulator, the second is more like mystique from x-men, the stealthy unarmed faceless one.

character name, changeling rogue-telepath 4; medium humanoid [shapechanger]; HD 4d6+8 (24hp); Init +3; Speed 30 feet; AC # (+3 Dex, +# Armor, +# Shield, +# other), flatfooted #, touch #, ACP #; Bab +3, Grapple +4; Atk +4 melee (1d3+1, critical x2, unarmed); SA: sneak attack +2d6; SQ: psionics, minor shape change; SV Fort +5, Refl +7, Will +5; Str 13, Dex 16, Con 14, Int 16, Wis 12, Cha 14.

Skills and Feats: (91 skill points, 7/3.5 max ranks) Concentration +7 (5 ranks), Intimidate +13 (7 ranks), Diplomacy +15 (7 ranks), Bluff +11 (7 ranks), Sense Motive +10 (7 ranks), Disguise +19 (7 ranks), Forgery +8 (5 ranks), Spot +6 (5 ranks), Listen +6 (5 ranks), Escape Artist +8 (5 ranks), Psicraft +8 (5 ranks), Sleight of Hand +10 (5 ranks), Gather Information +9 (5 ranks), Knowledge (local) +8 (5 ranks), Knowledge (nobility) +8 (5 ranks), Hide +6 (3 ranks), Move Silently +6 (3 ranks); Psicrystal Affinity, Up The Walls, Psionic Fist, Improved Unarmed Strike, Extend Power, Psionic Meditation.

Class and Race Features: sneak attack +2d6, trapfinding, trap sense +2, uncanny dodge, bonus Feats, psionics; +2 racial bonus on saving throws against sleep and charm effects, minor shape change, natural linguist, +2 racial bonus on bluff, intimidate and sense Motive

Possessions: mundane equipment, magic items, #gp #sp #cp.

Psionics: 23 power points per day, Base Save DC 3 + power level.
1st ? Charm, Detect Psionics, Disable, Hammer, Conceal Thoughts.
2nd ? Read Thoughts, Detect Hostile Intent, Cloud Mind, Recall Agony.

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character name, changeling rogue-monk 4; medium humanoid [shapechanger]; HD 4d8+8 (29hp); Init +3; Speed 30 feet; AC # (+3 Dex, +3 Wis), flatfooted 16, touch 16; Bab +3, Grapple +5; Atk +5 melee (1d8+2, critical x2, unarmed); SV Fort +6, Refl +7, Will +7; Str 14, Dex 16, Con 14, Int 14, Wis 16, Cha 12.

Skills and Feats: (80 skill points, 7/3.5 max ranks) bluff +10 (7 ranks), hide +10 (7 ranks), move silently +10 (7 ranks), tumble +12 (7 ranks), balance +12 (7 ranks), jump +12 (7 ranks), climb +10 (7 ranks), escape artist +10 (7 ranks), spot +10 (7 ranks), listen +10 (7 ranks); improved unarmed strike, stunning fist, hidden talent, up the walls, improved grapple, deflect arrows, combat reflexes, psionic fist

Class and Race Features: sneak attack +2d6, trapfinding, trap sense +2, uncanny dodge, ac bonus, unarmed strike, flurry of blows, bonus feats, evasion, still mind, ki strike (magic), slow fall 20 ft., fast movement +10 ft.; +2 racial bonus on saving throws against sleep and charm effects, minor shape change, natural linguist, +2 racial bonus on bluff, intimidate and sense Motive

Possessions: mundane equipment, magic items, #gp #sp #cp.

Psionics: 2 power points per day, Base Save DC 3 + power level.
1st ? Grip of Iron
 

:( sorry to see you go DEFCON1, it will still be a day or two before the game really gets going... I was just to excited to start I'm afraid ;)


Slippshade said:
Ok, just let me kow what you decide on and I will change the description in the rogues Gallery if need be.

Personally, I like telepathy.

Lets make it Telepathy only OK?


Slippshade said:

Great opening there man ;)


Ferrix said:
Two versions of the changeling i'm caught between. The first is the sly, ever-changing social manipulator, the second is more like mystique from x-men, the stealthy unarmed faceless one.

Hmm both of those are pretty cool... I am not sure which is going to be better for you :D tough choice
 
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Ferrix said:
Two versions of the changeling i'm caught between. The first is the sly, ever-changing social manipulator, the second is more like mystique from x-men, the stealthy unarmed faceless one.

I really like the manipulator one. Sounds slick and just a bit dangerous:)
 


Amon - Changeling Rogue-Telepath

Amon, neutral changeling rogue-telepath 4; medium humanoid [shapechanger]; HD 4d6+8 (24hp); reputation 1; Init +3; Speed 30 feet; AC # (+3 Dex, +# Armor, +# Shield, +# other), flatfooted #, touch #, ACP #; Bab +3, Grapple +5; Atk +5 melee (1d8+2, critical x2, claws); SV Fort +5, Refl +7, Will +5; Str 14, Dex 16, Con 14, Int 16, Wis 12, Cha 14.

Skills and Feats: (91 skill points, 7/3.5 max ranks) Concentration +7 (5 ranks), Intimidate +13 (7 ranks), Diplomacy +15 (7 ranks), Bluff +11 (7 ranks), Sense Motive +10 (7 ranks), Disguise +19 (7 ranks), Forgery +8 (5 ranks), Spot +6 (5 ranks), Listen +6 (5 ranks), Escape Artist +8 (5 ranks), Psicraft +8 (5 ranks), Sleight of Hand +10 (5 ranks), Gather Information +9 (5 ranks), Knowledge (local) +8 (5 ranks), Knowledge (nobility) +8 (5 ranks), Hide +6 (3 ranks), Move Silently +6 (3 ranks); Psicrystal Affinity, Up The Walls, Psionic Fist, Psionic Endowment, Extend Power, Psionic Meditation.

Class and Race Features: sneak attack +2d6, trapfinding, trap sense +2, uncanny dodge, bonus Feats, psionics; +2 racial bonus on saving throws against sleep and charm effects, minor shape change, natural linguist, +2 racial bonus on bluff, intimidate and sense motive

Psionics: 23 power points per day, Base Save DC 3 + power level.
1st - Charm, Detect Psionics, Disable, Telempathic Projection, Conceal Thoughts.
2nd - Read Thoughts, Detect Hostile Intent, Cloud Mind, Recall Agony.

Bonus Abilities:
-Pure Shapechange (true form is that of the current form, basically all this does is mean that true seeing won't see a form other than the one present)
-Morphic Talents (chameleon, spider climb, gills, claws, one additional talent per level)
-Flowing Tongue (bonus languages can be chosen daily from those around him)
-Flashmorph (able to change form as a free action)

Possessions:
-Some sort of glamered armor which will also change shape to fit his form (glamered mithril breastplate would be the best i could imagine, but it might be pushing it).
-Hand Crossbow (deep crystal, able to use PP to make it generate different kinds of poison (sleep, amnesia, damaging))
-An item which would deflect divination magics


Description:

History:
 
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Ferrix said:
What are we using from UA?

Uneathed Arcana rules that I am using...
Any of the Variant Character Classes talking about in Unearthed Acrana (pg. 47-58, and the Specialist Wizards on pg 59-64), all the additional uses for Action Points (pg 122-124), Recharge Magic (pg 157-162), and Reputation (pg182).

I think I will also be using Item Familars (pg 170-173)
 

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