League of Extraordinary (calling all players ;))


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I'm on it like white on rice!!!

Are you those character creation rules the same as before, i.e. did you post that for recruits, or do we have to tweak our old characters?

God....we could use an artificer! ;)
 

Nope I did not change the character creation rules... although we fiddled around with them for some of the players. Yep no artifactor! But that's cool... except for Fury ;)


I think I am going to re-start just after the battle with the fat-weird creatures where the game died. I will start with a new 'interlude'... I suggest everyone re-read the others CAUSE there are lots of clues in there.

The 'mission' you are on again is to find a book, that describes some EVIL artifact, that someone(s) are trying to re-assemble, that could bring a new even more destructive war to the five-kingdoms. The book is in some abondond wizards tower in the Mourlands, and you have to walk there (cause something about the magic that makes air-gallons worked, draws living-spells like wildfire to it)
 


Hey Prof Yeti... I think we have 5 of the originals still interested AND I plan on re-starting tomorrow (sorry I was going today, but I forgot about the new face-to-face M&M game that I am in that is starting tonight).

If you have an idea and want to throw out, go for it... I will figure out a way to get you involved... you are a 'special' as it were like the rest... but why 'number 9' did not recruit you orginally will have to figure out.

AND I just realized that MatrexsVigil – Enden, was the captain of your air gallon... might have to figure out something with that :confused:
 



cleaning

Sorry it took so long but here it is. If you need more info I can do that no problem.

[sblock]
Taran Varnodel d’Lyrandar
Ranger/ Sorcerer (Gestalt 4)
Medium (Half-Elf) Humanoid
Alignment: Chaotic Good
Deity: Undying Court
Region: Valenar (Taer Shantara)
Height: 5' 7''
Weight: 150lbs
Skin: Caucasian
Eyes: Blue
Hair: Blonde
Age: 24

Action Points: 7

Str: 12 (+1) [4 Points]
Dex: 16 (+3) [10 Points]
Con: 12 (+1) [4 Points]
Int: 16 (+3) [10 Points]
Wis: 14 (+2) [6 Points]
Cha: 14 (+2) [6 Points]

Class and Racial Abilities: Elven Blood, Low-Light Vision, Immunity – Sleep Effects, +2 vs. Enchantment Effects, [+1] Listen, Search, Spot, [+2] Diplomacy, Gather Info, Light Armor Proficiency, Shield Proficiency, Martial Weapons Proficiency (All), Simple Weapons Proficiency (All), Track, Wild Empathy [+ 8], Favored Enemy [Undead], Combat Style – Two Weapon Fighting, Endurance, Animal Companion – Ghost [Lg. Dog], Spells, Familiar – Azure [Hawk]

Hit Dice: 4d8+4
HP: 30
AC: 13 (+3 Dex) Touch – 13, Flat-footed – 10
ACP: +0
Init: +3 (+3 Dex)
Speed: 30ft

Saves:
Fortitude +5 [4 base, +1 Con]
Reflex +7 [+4 base, +3 Dex]
Will +6 [+4 base, +2 Wis]

BAB: +4
Melee Atk: +5 (Short Sword – 1d6+1/19-20 x2/P)
Melee Atk: +6 (Light Mace – 1d6+1/20 x2/B)
Ranged Atk: +7 (Composite Longbow – 1d8+1/20 x3/110 ft./P)

Skills:
Climb
+6 [5 Ranks, +1 Str]
Concentration
+7 [6 Ranks, +1 Con]
Diplomacy
+8 [6 Ranks, +2 Cha, +2 Synergy, +2 Racial]
Gather Info
+4 [0 Ranks, +2 Cha, +2 Racial]
Handle Animal
+7 [5 Ranks, + 2 Cha]
Heal
+4 [2 Ranks, +2 Wis]
Hide
+8 [5 Ranks, + 3 Dex]
Jump
+6 [5 Ranks, +1 Str]
Know [Arcana]
+9 [6 Ranks, +3 Int]
Know [Nature]
+8 [3 Ranks, +3 Int, +2 Synergy]
Listen
+8 [5 Ranks, +2 Wis, +1 Racial]
Move Silent
+8 [5 Ranks, +3 Dex]
Search
+9 [5 Ranks, +3 Int, +1 Racial]
Sense Motive
+7 [5 Ranks, +2 Wis]
Spellcraft
+7 [2 Ranks, +3 Int, +2 Synergy]
Spot
+8 [5 Ranks, +2 Wis, +1 Racial]
Survival
+7(+9) [5 Ranks, +2 Wis, +2 Synergy (Follow Tracks)]
Swim
+3 [2 Ranks, +1 Str]

Feats:
1st – Weapons Finesse
Bonus – Least Dragonmark of Storms (Gust of Wind 1/Day)
2nd – Point Blank Shot
3rd – Precise Shot
4th – Eschew Materials

Languages: Common, Elven, Draconic, Dwarven, Halfling

Spells Per/Day
DC – 12 + Spell Level
0 Lvl – 6, 1st Lvl – 7, 2nd Lvl - 4

Spells Known
0 Lvl – Detect Magic, Disrupt Undead, Light, Mage Hand, Prestidigitation, Read Magic
1st Lvl – Identify, Magic Missile, Shield
2nd Lvl – Melf’s Acid Arrow

Equipment
Wearing or carrying at hand
Black Explorer Outfit Free Free
Short Sword 10 Gp (2 lbs)
Light Mace 5 Gp (4 lbs)
Dagger [2] 4 Gp (2 lbs)
Composite Longbow (+1 Str)200 Gp (3 lbs)
Arrow [20] 1 Gp (3 lbs)

Money Pouch 1 Gp (0.5 lbs)

In or on containers
Bandolier 0.5 Gp (0.5 lbs)
~Flint/Steel 1 Gp (0 lbs)
~Whetstone 0.02 Gp (1 lbs)
~Chalk [10] 0.1 Gp (0 lbs)
~Candle [6] 0.02 Gp (0 lbs)
~ID Paper 2 Gp (0 lbs)
~Travel Papers 0.2 Gp (0 lbs)
Potion Belt (Empty) 1 Gp (1 lbs)
Shoulder Bag 2 Gp (2 lbs)
~Silk Rope – 50’ 10 Gp (5 lbs)
~Grappling Hook 1 Gp (4 lbs)
~Sack 0.1 Gp (.5 lbs)
~Scroll Case 1 Gp (.5 lbs)
~Sun Rod [6] 12 Gp (6 lbs)
Backpack 2 Gp (2 lbs)
~Explorer Outfit 10 Gp (8 lbs)
~Bedroll 0.1 Gp (5 lbs)
~Water Skin [2] 2 Gp (8 lbs)
~Trail Rations [4] 2 Gp (4 lbs)
~Sack [2] 0.2 Gp (1 lbs)
~Arrow [20] 1 Gp (3 lbs)
~Arrow [20] 1 Gp (3 lbs)

Total weight carried – 69 lbs, Medium Load.
Money
29 Gp, 7 Sp, 6 Cp, 2 Pearls [100 Gp each]
~~~~~

Name: Azure
Race: Hawk
Level: 4
HD: 4
Hit Points: 15
Initiative: +3
Speed: 10 Fly: 60(Avg.)
AC: 19/ 15/ 16
Attack: +5
Damage: 1d4 –2
Str – 6
Dex – 17
Con – 10
Int – 7
Wis – 14
Cha – 6

Fort +4
Ref +6
Wil +5

Skills -
Listen +7
Spot +7

Familiar Abilities
Low-Light
Darkvision – 60’
Alertness
Improved Evasion
Shared Spell
Empathic Link
Touch Spell

Sex: Male
Age: 2
Height: 24”
Color: Black and Gray
Eye Color: Gold
Weight: 6lb

Name: Claw
Race: Guard Dog
Level: 2
HD: 2
Hit Points: 20
Initiative: +2
Move: 40 Ft.
AC: 16/ 12/ 14
Attack: Bite +3
Damage: Bite (1D6+3)

Str – 15
Dex – 15
Con – 15
Int – 2
Wis – 12
Cha – 6

Fort + 5
Ref + 5
Wil + 1

Skills -
Jump +8
Listen +5
Spot +5
Swim +3
Survival +1

Feats –
Alertness
Track

Sex: Male
Age: 2
Height: 48”
Weight: 102 lb
Skin/Fur Color: Black
Eye Color: Gold/Brown

Appearance:
Taran is only slightly taller than average for his race, standing at 5'7" and weighs about 150 lbs. His build is probably best described as wiry like someone who runs constantly. While attractive his attitude and presence has intimidated more than one rival. Taran wears his long blonde hair gathered in a ponytail and braided at his temples. A gift from his mother’s people his eyes are of the palest blues. It is said the eyes are the windows to the soul, and his show like those of a hunting animal.

He normally wears an explorer's outfit, consisting of a shirt, vest, pants, and knee high boots. The outfit is loose but not baggy, to maximize comfort without affecting his movement whether he travels the forest or the desert. The vest, pants, and knee-high boots are made of black Guar (lizard) hide known for its waterproof qualities. The shirt is made of a dark blue silk. He is known to carry a metal baton (light mace) on his left and a short sword on his right, both covered in arcane symbols, and wears a pair of daggers in boot sheathes. He carries a composite longbow in his right hand with a quiver over his back for a left-hand draw. For ease with his smaller items he wears a bandoleer crossing from left to right, and a shoulder bag on a thong that crosses right to left. His final item is a rather simple leather backpack bleached into the lightest shades of tan.

Personality:
Taran is a young man that relishes the opportunities his blood affords him. He has managed to meld the best traits of his parents into an identity that is both stronger and more deadly than any would imagine. He carries the warrior spirit and honor of his fathers’ people (Valenar), and the deviousness and arcane might of his mothers (House Lyrandar). While he keeps much to himself upon first meeting, if you manage to gain his trust he would follow a person into Khyber.

Background:
The man known as Taran Varnodel d’Lyrandar was born 978YK (Current Age – 20) in the city of Taer Shantara, in the lands of Valenar. He is the only child of Dargath Varnodel [Elf Ranger] and Sela d’Lyrandar [Half-Elf Sorceress] now both deceased.

From a very early age Taran listened to the tales of the war and battles of the Valeas Tairn, with an intellect far beyond his years. Taran began his training when he was barely bigger than the blade with which he learned. While raised in the relative safety of the clans, the horror’ of the War were never far from their home. This was never more evident when the families’ existence was shatter with violence of the most heinous sort. While still a child (Age 11) Taran and his mother traveled to a nearby Lyrandar Enclave to visit family. When they returned their lives would be forever changed. The hold had been ransacked and Dargath killed by raiding lizard men.

Shortly thereafter young Tarans’ training would intensify in ways he never imagined. While he continued his lessons as a ranger it was also discovered that he carried the gift of sorcery. It was also at this time that Taran developed his dragonmark (Mark of Storm). While many in the family carried the Dragonmark it was years before most had manifested their own Mark. And after little debate it was decided he would be placed with an old family friend, Gedarus Tannabar. Initially young Marek was nervous about leaving home. But the chance to learn and see so much became a possibility the boy could not let pass. So shortly after his birthday that year (Age – 12) Taran began his apprenticeship and took his first steps into a much larger world. Over the next 8 years he honed his craft and learn all he could of what Master Tannabar had to offer. But when Taran (Age – 20) had mastered the basics of his craft and passed all the trials set before him, he was told that his time there had come to an end.

(If you need/want more I have pages (12 to be exact), and will gladly send them along. This is just the Reader’s Digest version)
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