League of Extraordinary (calling all players ;))

Azreal can cast one Aid spell within the Rope trick, if that will help. Empowered if he is able using Divine Metamagic.
 

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Karl Green,

Since Races of Eberron came out, it has the racial substitution level for the changeling rogue and I was wondering if I could retrofit Amon with those. It would really fit his character better, since he'll never get any use out of trapfinding or trapsense, and the other abilities which replace them would make more sense.

What say you?
 

Ferrix said:
Karl Green,

Since Races of Eberron came out, it has the racial substitution level for the changeling rogue and I was wondering if I could retrofit Amon with those. It would really fit his character better, since he'll never get any use out of trapfinding or trapsense, and the other abilities which replace them would make more sense.

What say you?

:D Well I am picking that book up tonight SOOO it should be ok... give me time to read it also but what are you looking at??
 

Karl Green said:
:D Well I am picking that book up tonight SOOO it should be ok... give me time to read it also but what are you looking at??

1st Racial Substitution Level: Social Intuition replaces Trapfinding
3rd Racial Substitution Level: Minor Lore replaces Trap Sense

Social Intuition
  • Making a Gather Information check to gain knowledge takes a changeling rogue only 1d4+1x10 minutes, instead of the normal 1d4+1 hours.
  • A gut assessment of a social situation with a Sense Motive check can be made as a full-round action instead of taking a full minute.
  • A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.

Minor Lore
Beginning at 3rd level, he gains a +1 bonus on all Knowledge checks (though this bonus doesn't change an untrained check to a trained check), improving by +1 every three levels thereafter. In addition, whenever the rogue successfully aids another character's Knowledge check that character can apply this bonus on his check result (in addition to the bonus granted by the rogue's aid another attempt).
 

Ferrix said:
*A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.


What? I hadn't read that portion of the book yet, but that seems WAY powerful.
 

Bobitron said:
What? I hadn't read that portion of the book yet, but that seems WAY powerful.

However, you give up one of the key standpoints of being a rogue, being able to find and disable traps with a DC over 20, a very powerful ability as is.
 

Ferrix said:
However, you give up one of the key standpoints of being a rogue, being able to find and disable traps with a DC over 20, a very powerful ability as is.

Hmmm... I guess that is true. Anyone looking to make a more social sort of rogue would be a fool not to take it, though.
 

Bobitron said:
What? I hadn't read that portion of the book yet, but that seems WAY powerful.
Well, powerful, yes....but take a good look around at this group. Folks have purposefully toned down what could be some devistating characters.

And I'll bet this Tower is just brimming with deadliness! Sigh.....I guess all the risky trapwork will fall to poor old Neville. :(
 

taitzu52 said:
Well, powerful, yes....but take a good look around at this group. Folks have purposefully toned down what could be some devistating characters.

And I'll bet this Tower is just brimming with deadliness! Sigh.....I guess all the risky trapwork will fall to poor old Neville. :(

Not that Amon has any skill at disabling or finding traps anyways.
 

Ferrix said:
Not that Amon has any skill at disabling or finding traps anyways.
I was going to check that, but you made some changes already, it seems. Not a problem, Neville's pretty much designed to be a saving throw monster.
 

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