League of Extraordinary Gentlemen!

Maester Luwin

First Post
Hey everyone! I am interested in starting a campaign based on these heroes. I am leaning more toward the comic version rather than the film. Any suggestions at all?

I was thinking Grim Tales for the system. I am not sure how I would stat them out just yet so any advice would be welcome. Thanks in advance Maester Luwin
 

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I would use D20 Modern.

I actually ran a prequel to the comic at one point with my Wild West campaign. Another DM had brought the cowboys and indians over to England in 1882, so I did a module that had Bond hire the party to break Dr. Henry Jeckel out of a foreign prison (specifically the French island where the Count of Monte Cristo took place). Captain Nemo brought them there on the Nautalus.

Here is a link to the Story Hour for that campaign:
http://www.enworld.org/showthread.php?t=28906
 

Silver Moon said:
I would use D20 Modern.

I actually ran a prequel to the comic at one point with my Wild West campaign. Another DM had brought the cowboys and indians over to England in 1882, so I did a module that had Bond hire the party to break Dr. Henry Jeckel out of a foreign prison (specifically the French island where the Count of Monte Cristo took place). Captain Nemo brought them there on the Nautalus.

Here is a link to the Story Hour for that campaign:
http://www.enworld.org/showthread.php?t=28906

Hey Silvermoon! Thanks for both the advice as well as the link! I will be sure to read the story hour. It sounds like a great idea as well as a great read! Maester Luwin
 

Definitely use Grim Tales. It's perfect for LoEG. In fact, Wulf actually ran some LoEG scenarios a while back. He has all the characters already statted out. If he doesn't see this thread, I'll send him over. He'll definitely be able to help.
 

GlassJaw said:
Definitely use Grim Tales. It's perfect for LoEG. In fact, Wulf actually ran some LoEG scenarios a while back. He has all the characters already statted out. If he doesn't see this thread, I'll send him over. He'll definitely be able to help.

Hey Glassjaw! Thanks for the info. I appreciate the advice. I like Grim Tales & think it will be a good fit as well. That & something like Steam & Steel or Imperial Age- Fantastic Engines to give it a steam punk feel. I liked the film yet I want to use the comic as my model for the campaign... making Mina the defacto leader though not necessarily a vampire per say.

Again my thanks Glassjaw. Oh BTW Silvermoon I have begun your story hour & its great so far!
Thanks Maester Luwin
 

Maester Luwin said:
Hey Glassjaw! Thanks for the info. I appreciate the advice. I like Grim Tales & think it will be a good fit as well. That & something like Steam & Steel or Imperial Age- Fantastic Engines to give it a steam punk feel. I liked the film yet I want to use the comic as my model for the campaign... making Mina the defacto leader though not necessarily a vampire per say.

Again my thanks Glassjaw. Oh BTW Silvermoon I have begun your story hour & its great so far!
Thanks Maester Luwin

If I may, look into Mythic Heroes to accompany Grim Tales, it can really add that extra definition to the characters in the classic mythic roles.
 

Please take a look at my Passages game. It's loosely based on d20 and designed to be LoEG with the serial numbers filed off. Or, as Paul Tevis said: "It's Sliders meets The League of Extraordinary Gentlemen in a solid D20 reimplementation." I've already statted up a dozen literary figures and will be releasing more in my upcoming Cast of Thousands, a free pdf support line, starting with Dracula.
 

Fenris said:
If I may, look into Mythic Heroes to accompany Grim Tales, it can really add that extra definition to the characters in the classic mythic roles.

Hey Fenris! Thanks for that suggestion. I was thinking on similar lines, especially for those like Minna Murray & Quartermain who have no supernatural talents of Hyde & Griffin nor Nemo's gadgets to rely on.

Thanks again Maester Luwin
 

Justin D. Jacobson said:
Please take a look at my Passages game. It's loosely based on d20 and designed to be LoEG with the serial numbers filed off. Or, as Paul Tevis said: "It's Sliders meets The League of Extraordinary Gentlemen in a solid D20 reimplementation." I've already statted up a dozen literary figures and will be releasing more in my upcoming Cast of Thousands, a free pdf support line, starting with Dracula.

Thanks for the suggestion. I love the Victorian period & I might very well check this out. Is it True 20? BTW who have you stated out ( out of curiousity)? Maester Luwin
 

Maester Luwin said:
Thanks for the suggestion. I love the Victorian period & I might very well check this out. Is it True 20? BTW who have you stated out ( out of curiousity)? Maester Luwin
It is NOT True 20. The significant differences with d20 are: (1) Classless, point-buy chargen; and (2) it uses only the d20, no other dice. For any check, the difference between the result of the check and the target number is the spread. Spread determines the degree of success or failure and base damage (which is how we get rid of the other polyhedrals). It's similar to True 20 in that it is a rules-light iteration of the original system, but the actual mechanical choices are totally different.

The book includes stats for: Aladdin, Sexton Blake, Captain Ahab, Doctor Quartz, Don Quixote, Phileas Fogg, Hawkeye, Edward Hyde, Professor Moriarty, The Scarlet Pimpernel, The Tin Woodman, and White Fang.
 

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