Alphastream
Hero
The product is written so that it works equally well with 3E, 4E, or D&D Next. You download a document containing the statistics for each of those options.
I was able to see the product today, and it is really beautiful. The DM screen is really cool. On one side it has a map of the city with gorgeous shots of Baldur's Gate tied to that map. This lets the players easily know the layout of the city. It also has pictures of key NPCs. On the inside, the screen has DM's maps plus several tables to help you flesh out the city on the fly. The idea of a DM screen specific to the adventure is really excellent.
You then also get the adventure book (providing a very cool open play experience the PCs help to shape... but also providing the handholds any DM would want so the narrative will proceed) and the campaign guide (providing great details on the city and referenced by the adventure). Realms buffs will dig this, but it is also just a how-to on fleshing out a city and creating a city-based campaign.
Unlike previous Encounters seasons, anyone can buy the adventure. You can run it at home or just use it as inspiration for your own city campaign. You can also run it as part of the Encounters program in stores, receiving some benefits for doing so (plus you help further the hobby, meet new players, encourage people to DM, etc.).
I would like to see more DM incentives, but the product is excellent and well worth the cost. For everyone that wanted to see WotC get back into published for-sale adventures, they've come back with an amazing offering.
I was able to see the product today, and it is really beautiful. The DM screen is really cool. On one side it has a map of the city with gorgeous shots of Baldur's Gate tied to that map. This lets the players easily know the layout of the city. It also has pictures of key NPCs. On the inside, the screen has DM's maps plus several tables to help you flesh out the city on the fly. The idea of a DM screen specific to the adventure is really excellent.
You then also get the adventure book (providing a very cool open play experience the PCs help to shape... but also providing the handholds any DM would want so the narrative will proceed) and the campaign guide (providing great details on the city and referenced by the adventure). Realms buffs will dig this, but it is also just a how-to on fleshing out a city and creating a city-based campaign.
Unlike previous Encounters seasons, anyone can buy the adventure. You can run it at home or just use it as inspiration for your own city campaign. You can also run it as part of the Encounters program in stores, receiving some benefits for doing so (plus you help further the hobby, meet new players, encourage people to DM, etc.).
I would like to see more DM incentives, but the product is excellent and well worth the cost. For everyone that wanted to see WotC get back into published for-sale adventures, they've come back with an amazing offering.