sword-dancer
Explorer
Or are you allowed to bring your weapons in the city?
Utrecht said:In my mind, the biggest motivation to move away from Hack & Slash is the reward system - after all people will respond to what rewards them and the default system HEAVILY favors combat as the reward mechanism.
William Ronald said:... As for rewards, that is something for individual DMs to decide. A key question that DMs should ask is how important the interaction was and how much of a challenge was it to the players.
The game already presupposes a quasi-medieval setting with specific weapons technology (Orc double axe, spiked chain), alchemy (tanglefoot bags), spells (Nystul's, Tenser's), gods (Pelor, Cuthbert), etc.A lot of this was probably left out because it will vary significantly from DM to DM.
That's reasonable, but then the DM has to know enough to provide that exposition -- and most new DMs haven't read (and don't want to read) numerous academic texts to know how a typical quasi-medieval society works. Couldn't a few pages of the DMG -- as many as they devoted to dungeon trappings -- go to social trappings?I think it's the DM's job to provide relevant exposition throughout the course of the campaign.