Because they really are that good. I hate feats like this same as you, but yes: unless house ruled, everyone should always take them, always.Why do people HAVE to have the "new more powerful feats"?
Nope. Both are still true. I honestly don't mind giving level 1-4 people a boost and I don't think it's terribly unbalancing.Ok, first you state that +1 is amazingly huge. Then you state that it's ok for level 1 to 4 to have it. Seems like a bit of a contradiction
You don't have to buy it for it to remain true. Just to be clear: I'm not saying we need a power boost, I'm saying that "what's typical for D&D" != "what is typical for PbP". It's worth keeping in consideration.I don't buy this argument at all.
But KD, I've seen how you're rolling these days. You need every +1 you can get.![]()
No, he is build for control and not to strike. If I would build a blaster mage he would be either a tiefling fire wizard (Hellfireblood/arcanist) or a Genasi with the Str to damage feat. And a dex of 12. So dual implement would become relevant after the to-hit and special racial feats in my builds.What about dual implement spellcaster? Or is your wizard not built for damage?
Pretty much.What sense to forbid expertise at first level and the standard first level feat becomes another feat that increases to-hit (accurate implements, gnome phantasmist, draconic spellcaster)?
That is the reason why Toughness is the last. II is for the big ally-unfriendly blast at the beginning of the combat![]()
Because they really are that good. I hate feats like this same as you, but yes: unless house ruled, everyone should always take them, always.
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Here's another thought: HR it so that each expertise feat gives a +1/2/3 feat bonus to ALL attacks, rather than simply a single set of weapons / implements / whatever? I mean, I don't really like it, but at least this solution fixes the problem with needing multiple expertise feats. This way, you still have to pay the feat tax (bad), but you don't need to take multiple expertise feats regardless of your weapon choices (good).
II doesn't work too often though. There are too many monsters with decent DEX and/or a +2 or +4 bonus to init.
For a spell caster to win init, he typically needs to a) have a high DEX, b) have II, and c) have Danger Sense as well. Most casters cannot manage the first one and the third one has to wait until Paragon level.
2 out of 3 of these probably don't cut it. The spell caster only gets one init roll. The monsters get multiple init rolls (assuming the DM rolls for each monster, when he doesn't, II and other early casting options become a lot more viable).
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Since the feat bonus from the free LEB Expertise does not stack with the feat bonus with the new Essentials feats, it means that the PC mostly gets the side benefit, plus he's +1 to hit at level 4 (and possibly levels 11 to 14 if he ever gets there).
That doesn't sound unbalanced, nor does it sound like it needs an LEB house rule to me. I know how I would vote is someone were to propose a +1 flat bonus to hit for the feat. Making the feat more potent than it already is doesn't make sense to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.