Legacy Era: Rebirth of the Legends

So, I am kicking around an idea about a campaign. The players get to pick a hero based on an archtype that they want to play, and I give them the character sheet already filled out. Name, class, everything.

They start the adventure as a group of people lying on beds in a medical facility with no memory of their lives, no clothes and no distinguishing marks. They begin searching the area, trying to figure out who they are and where they are at, when they match up their initials on their medical bracelets with lockers containing clothes, weapons, etc. Depending on the class they take, they could have jedi robes, an army uniform, a pilot outfit, Mandalorian armor, naval uniform, etc. As they investigate the ship, they find that it is heavily damaged and that they have to evacuate. Clues lead them around the outer rim, and eventually they find their way to Bastion, and find out their purpose.

They slowly begin to realize that they are part of a joint GA and Empire-in-Exile plan to defeat the Sith Empire. What they eventually find out is that they are clones of legendary figures throughout the Republic, Empire and GA. One may be a clone of Anakin, Luke, Boba, Han, Thrawn, Palleon, Obi-Wan, Leia, Corran, Wedge, Akbar, etc depending on the archtype taken. They were going to be given fake memories based on the exploits (romanticized, of course) of their DNA ancestors, not mentioning the tragedies that were caused in some cases, hoping that they could use their legendary talents to help destroy the Sith once and for all.

The problem is, they were only partially through the flash learning process when the ship was attacked, and they start out as first level characters with stats downgraded based on their lack of levels (I am going to take their book stats and backwards engineer them). Furthermore, with no personality programmed, they could end up drastically different from their ancestors: Obi-Wan could turn to the darkside, Wedge could turn on the Alliance, and Anakin could become a pacifist. All of that would be handled in character. The Jedi could become Imperial Knights or they might end up at the Hidden Temple to begin their training properly.

In fact, there is no guarantee that they would have similar names as their ancestors.

Some assumptions: Obi-Wan and Anakin would have their genetic material known by the Empire due to their involvement in Outbound Flight. Luke's hand was recovered by the Empire and he served with the Aliiance, so his genetic material would be known, along with the other Alliance and Imperial members. The easiest genetic material to obtain would be Boba Fett's.

What do you think?
 

log in or register to remove this ad

It's an interesting idea, and one that should definitely provide a lot of material for some great roleplaying as the characters try to determine for themselves the answer to the age-old debate of "nature vs. nurture."

You may want to mix it up a little and allow for "clones" that are of the opposite gender, such as the clone of a male hero being female, which could be explained away as the Y chromosome of the DNA sample being damaged (this was the rationale for X-23 being a girl as opposed to her genetic poppa Wolverine).

And if you have the Legacy Era guide, perhaps enable them to pick up the Legacy destiny (or create a suitable one) that corresponds with their genetic ancestor.
 

The setup has the ring of the Knights of the Old Republic game, but I like your twist. I'd be interested in seeing how it plays out in campaign. I agree with Donavan that the Legacy destinies would be a very nice fit for this idea.
 

I like the suggestions. I am definitely going with the legacy destiny. I play with a group of guys that aren't usually willing to switch genders, but I will keep it in mind.

Thanks for the feedback
 

Remove ads

Top