The animate flame flies south. Your light does not penetrate past the center of the room, so what it can detect is limited.
No other creatures are sensed. Neither are other exits (though they would have had to be pretty obvious). On the other side of the hall, there seems to be a "big dark area" with a "big shiny thing" on top of it, again, allowing for the very low light.
And, directly south of your current position. The big, glowing, orange gem. Spark likes that.