Legacy of Death Part I: Most Infamous Danger

Common Sense

You do realise, of course, that the moment we come near the gem, touch it, remove it, or otherwise interact with it, some bloody thing will attack us. We don't think that's a particularly good idea, at the moment. It's obviously been here for a long time. We don't think it will disappear if we return in 6 hours.
 

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Let's finish circumnavigating the room as we had originally planned. That will bring us to the big dark place. We can check for secret doors and dangers along the way.
 


You continue your circumnavigation.

You come to the great glowing orange gem. It seems to be surrounded by some...debris...

ToHGraphic25c.jpg
 


In Between

Sorry to be inattentive. This is my moving weekend.

If they animate, Ghen will step forward and position himself to turn the maximum number possible.
 

"That glow must be magical" After making studying the gem from a distance (arcana check),
  • if Nar-Heru feels it is safe
  • and if everyone agrees
  • after everyone is a safe distance away
  • and prepared for combat and/or traps

Nar-Heru will use Mage Hand and attempt to pick up the gem. He will move it away from the skeletal remains but not within a square of anyone else yet.
 

The remains are charred, with the cinder and ash clearer as you come closer. By their equipment, they could have easily been fellow adventurers.

Wizard, you pick up the gem and study it from afar. It pulses with a slow and sinister air.

You think it has powerful magic.
 

"As much as I like to stir the pot, I think this may be one hornets nest we may want to avoid. It certainly isn't a way out. Perhaps we can return here later"
 

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