Legacy of Death Part II: Graves of Lesser Immortals


log in or register to remove this ad



you have the sense of being elsewhere. For a moment, you feel suspended, just on the threshold, but then your back in the decayed dungeon as before. If you head to that door, as indicated by Forge, then you bypass the (faux?) natural cave, go through the hall that may have been divided, and head into the smashed up tomb place. (these are all described a few posts up, and are just as you left them).

The others follow, and feel and see the same.

Lucian exits into a clearing, going through the double doors not actually exited before. (or at least pokes his head out). He feels himself return to the fey Aether. Several corpses, which have almost decayed to skeletons and are clad in various pieces of broken armor, lie scattered about. Beyond, you see more walls, made of the cairn stones. These may be building walls. And they may, may enclose places that don't match the halfling's maps. You see no doors or windows in these walls across the clearing.

But you are probably looking at the corpses.
 
Last edited:


"Shall we take a look at what the last thing that happened to these poor souls was?"

As long as a skull remains, Nar-Heru will use the Last Sight Vision ritual to "witness an auditory and visual replay of the moments before the death of that creature, as seen from the creature's perspective"

Arcana check determines the length of the vision. 29=4 rounds before death
 

Nar-Heru walks out into the clearing, as such a ritual will obviously not work across the barrier between the mortal world and its Aetherial cousin.

No corpses rise to great him. After some time passes, the ritual begins, and in a flash, the elf is overwhelmed…

In combat, as demented fey rip he and his companions to pieces.

If this was not terrible enough, he (or the one providing the vision, but it is hard to separate) looses consciousness briefly, only to waken again.

For the fey are eating him. Alive.


After it is done, Nar-Heru (attack vs fort hits) has to throw up.

Nothing else happens (yet). The walls block the west and north of the clearing. The building (some of) you are in blocks the east. There is some rubble and vegetation to the south that might be passable.

eating.jpg
 
Last edited:


Brief Consultation

Ghen and Shayera ask the spirits for aid in their understanding. Religion check to see whether these corpses are imbued with any unholy energy giving them the potential to rise again.

We will also say last rites and try to afford them whatever service or blessing seems appropriate to their race.
 

Ghen: they do not seem corrupted, yet, but given the circumstances...burn or bury?

Forge and Lucian (and whoever): you carefully pass through the rubble. You are now overlooking the ledge on which the graveyard rests. The verdent wild rolls out before you, somehow sharp even as parts of it are shrouded in odd mists, and natural even with the occasional patch of purple leaves or giant toadstools.

In the more immediate area, 60 feet directly below you, is the hostile campsight and path to the place of statues (to the west) and maproom tower (to the east). On your level, to the east is the building you just went through, which is connected by a bridge to the maproom (and may have a door that for some reason you overlooked probably because the DM forgot to point it out). Its not clear how far you can go in this direction, though you can probably hop on the bridge and go back to the maproom.

To the west, it looks open, and you can walk along the ledge, with wall/possible building now to your immediate north.
 
Last edited:

Remove ads

Top