Daragoth
Mojh Winter witch / mageblade
Truename: yes
Height: 6ft 5in
Weight: 210 lbs
Age: 22 years old
Appearance
Daragoth is a strongly built Mojh, unusually muscular for his kind. However, this is not his most noeworthy trait. Indeed, Daragoth's scales are white, with grey and black hues, reminescent of the ground after a new snowfall.
He dons a chainmail shirt and a grey cloak.
daragoth's skin is cold to the touch, so cold in fact that he is resistant to a certain extent to the damaging effects of fire.
History
Daragoth doesn't remember much of his human childhood. He was a young boy the winter his family's farm was attacked and burned. He witnessed the killing of his parents and siblings, and he barely escaped with his young brother. His brother didn't survive the first night in the the frozen wilderness, and died in his arms. Strangely, he was unhurt by the cold winter winds.
He recalls being woken by a cloaked figure, almost dead of starvation. He was unafraid when he saw him, even if he was defenately not human. He traveled for days, and was brought to a mojh enclave.
There, he was mentored to develop his talen for witchery. He began to understand the power he could harness.
His mentor, thought him that the magic that flowed in him came from the dragons - not the dramojh, but rather the dragons of old. Daragoth wanted to become closer to his true form, and he underwent his mojh transformation at the young age of 16. This is when he was re-born.
Now, he feals that he cannot improve his skills at the enclave. He wishes to hone his skills, strenght and magic to a higher level, and wishes to explore the world outside the enclave.
Personality
Daragoth seeks and respects power. However, he does not respect those that abuse the weak.
He has only been out of the Mojh enclave for a few weeks and is somewhat suprised by the suspicion others show him.
Str 18 (+4)
Dex 18 (+4)
Con 14 (+2)
Wis 18 (+4)
Int 12 (+1)
Cha 8 (-1)
Feats (2)
Energy resistance - fire (talent)
Intuitive sense
Winter witch abilities:
Cold resistance 20
Freezing word 8x/day
- ice coats 2 objects together,1 object must be size M, 10 min/lvl, STR check DC 30
- Ice coats 10 ft sq, Bal check or fall, DC 10+1/2 lvl+Wis mod
Mojh traits:
Darkvision: Mojh can see in the dark up to 60 feet..
+2 racial bonus to Balance checks.
+2 racial bonus to Knowledge runes checks
+2 racial bonus to forgery checks
+1 natural armor bonus to Armor Class.
Automatic Languages:Common and Draconic
AC 19, touch 14
+4 chain shirt
+1 Natural armor
+4 dex
HP20: (16 + 2*2 con)
Saving throws:
Total
For 2 [0 +2 (con)]
Ref 4 [0 +4 (dex)]
Will 6 [2 +4 (wis)]
Special: +1 save against disease (daily casting of hygiene)
Spell slots:
6/2 (3/1 Witch, 3/1 MB)
Spells prepared:
6/2 (3/1 Witch, 3/1 MB)
0: Hygiene, detect magic, detect poison, repair, scent bane, ghost sounds
1: veil of darkness, safe fall
Weapons:
Great sword: +5 attack, +7 damage, 19-20 x2 [To Hit: + 4 str, +1 athame , Damage +6 str (2 handed) +1 athame]
Daggers melee: +4 attack, 1d4+4 damage, 19-20x2 [To Hit: + 4 str (str), Damage +4 (str)]
longsword melee (one handed): +4 attack, 1d8+4 damage, 19-20x2 [To Hit: + 4 str (str), Damage +4 (str)]
+2 mighty composite longbow:
regular arrows: Range:110, +6 attack, 1d8+2 damage x3 [To Hit: + 2 (str) +4 (dex), Damage +2 (str)]
bodkin arrows**: Range: 110, +6 attack, 1d8+2 damage x3 [To Hit: + 2 (str) +4 (dex), Damage +2 (str)] **ignores 2 of target's AC bonus
Javelins: Range: 30, +8 attack, 1d6+4 damage x2 [To Hit: + 4 (str) +4 (dex), Damage +4 (str)]
Daggers thrown: Range:10, +8 attack, 1d4+4 damage 19-20x2 [To Hit: + 4 (str) +4 (dex), Damage +4 (str)]
Skills
Skillpoints: 20 (witch1 1) +5 (MB1)
* trained only
Alchemy* : + 4 [ 1 Ranks + 3 (Int) ]
Balance : + 10 [ 4 Ranks + 4 (Dex) + 0 +2 Tumble synergy >5 + 2 Mojh racial bonus ]
Bluff : + -1 [ 0 Ranks + -1 (Cha) ]
Climb : + 4 [ 0 Ranks + 4 (Str) ]
Concentration : + 5 [ 5 Ranks + 0 (Con) ]
Craft : + 3 [ 0 Ranks + 3 (Int) ]
Diplomacy : + -1 [ 0 Ranks + -1 (Cha) ]
Disguise : + -1 [ 0 Ranks + -1 (Cha) + 0 +2 Bluff synergy >5 ]
Decipher script* : + 0 [ 0 Ranks + 3 (Int) ]
Disable device* : + 0 [ 0 Ranks + 3 (Int) ]
Escape artist : + 4 [ 0 Ranks + 4 (Dex) ]
Forgery : + 5 [ 0 Ranks + 3 (Int) + 2 Mojh racial bonus ]
Gather information : + -1 [ 0 Ranks + -1 (Cha) ]
Handle animal* : + -1 [ 0 Ranks + -1 (Cha) ]
Heal : + 5 [ 1 Ranks + 4 (Wis) ]
Innuendo* : + 4 [ 0 Ranks + 4 (Wis) + 0 +2 Bluff/sense motive synergy >5 ]
Intimidate : + -1 [ 0 Ranks + -1 (Cha) + 0 +2 Bluff synergy >5 ]
Jump : + 5 [ 1 Ranks + 4 (Str) + 0 +2 Tumble synergy >5 ]
Inuit Direction* : + 0 [ 0 Ranks + 4 (Wis) ]
Knowledge* (architecture) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (ceremony) : + 4 [ 1 Ranks + 3 (Int) ]
Knowledge* (cosmology) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (dangerous beasts) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (engineering) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (geography) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (history) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (magic) : + 4 [ 1 Ranks + 3 (Int) ]
Knowledge* (nature) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (Nobility and custosy) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (Religion) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (runes) : + 6 [ 1 Ranks + 3 (Int) + 2 Mojh racial bonus ]
Knowledge* (sailing and navigation) : + 0 [ 0 Ranks + 3 (Int) ]
Knowledge* (Science) : + 0 [ 0 Ranks + 3 (Int) ]
Listen : + 4 [ 0 Ranks + 4 (Wis) ]
Open Lock* : + 0 [ 0 Ranks + 4 (Dex) ]
Perform(ballad) : + -1 [ 0 Ranks + -1 (Cha) ]
Perform (storytellng) : + -1 [ 0 Ranks + -1 (Cha) ]
Search : + 3 [ 0 Ranks + 3 (Int) ]
Sense motive : + 8 [ 2 Ranks + 4 (Wis) ]
Sleight of hand* : + 0 [ 0 Ranks + 4 (Dex) + 0 +2 Bluff synergy >5 ]
Sneak : + 4 [ 0 Ranks + 4 (Dex) ]
Spellcraft : + 5 [ 2 Ranks + 3 (Int) ]
Spot : + 4 [ 0 Ranks + 4 (Wis) ]
Use magic device : + 0 [ 1 Ranks + -1 (Cha) ]
Swim : + 5 [ 1 Ranks + 4 (Str) ]
Wilderness survival : + 7 [ 3 Ranks + 4 (Wis) ]
Tumble : + 4 [ 0 Ranks + 4 (Dex) + 0 +2 jump synergy >5
Use Rope : + 4 [ 0 Ranks + 4 (Dex)
Cost Weight
Masterwork Chain shirt with armor spikes : 450 gp , 35 lb
3 Daggers (on diagonal belt strap on chest) : 6 gp , 3 lb
1 Greatsword (athame) : 50 gp , 15 lb
Longsword (left side) : 15 gp , 4
javelins (3 - back) : 3 gp , 6 lb
Mighty composite bow (+2 bonus) (back) : 300 gp , 3 lb
Arrows (40) (back) : 1 gp , 3 lb
Arrows, bodkin (20) (back) : 10 gp , 3 lb
Adventurer's outfit : 5 gp , 2 lb
Belt pouch (left) : 1 gp , 0.5 lb
Flint and steel (in belt pouch) : 1 gp , 0 lb
Contains: alchemist frost : 20 gp , 1.25 lb
Waterskin (strapped on backpack) : 1 gp , 0 lb
5 (days) Trail rations (in backpack) : 2.5 gp , 5 lb
Cloak : 5 gp , 1 lb
Backpack : 2 gp , 2 lb
little sack for coins (front left) : 0.5 gp , 0.5 lb
Coins: : 27.5 gp , 0 lb
Total: : 900 gp , 83.75 lb