Legacy of the Silver Dragon - Day 2 (Interlude)

"Am on it!" Beatrix calls out. She bolts towards the fence like a rampaging rhino. Warhammer raised, she's ready to crush the goblins on the other side of the fence, even if she has to smash her way through the fence to get to them.



OOC:
Moving to the fence so I can attack the new group of goblins

INIT: 1d10-1=7
 

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OOC: Yeah, I was a bit suprised as well but checking the rules (p.7 and 9), it seem S&W clerics only get a spell at first level if their Wisdom score is 15 or above (sort of a "prove your faith" period, I guess, which after thinking about it I rather like :)). Is Muzdin's Wis above 14?
 

OOC: Muzdin has a Wisdom score of 12. This is why I gave the 'special item' I did. :) So, let me know which one you want to cast - and I'll continue forward. Sorry for the delay guys, actually been out a lot during the day enjoying my enforced vacation!
 


Gregof gasps as Muzdin lays hands on him and he feels his wounds knit, pushing the arrows out of his body where they fall to the ground. He turns towards the hill top. "They ambushed me. They're still following. I managed to take out one but the others were spread out and I could only get to one."

Three more goblins come over the hill, all with small bows. They have the same gauzy material over their eyes, and almost as one they nock their arrows and resight on Gregof.

Everyone else's actions? I am ruling that they are surprised by the resistance on the other side, and the party gets to go first. Beatrix is across the fence, at the base of the hill - about 40 yards from the top where the Goblins are. Stellan is just across the fence as well. Muzdin and Gregof are about halfway down the hill, maybe 20 yards from the goblins.

OOC: Muzdin can rearrange 2 stats as was the case for all starting characters.
 

What to do? What to do? As always the offensive magics leave a bitter taste in the young mage's mouth, yet what else is there that can possibly be done? He is no swordsman, to stride past what little barrier he has; no armored defender to stand between those he loves and the sharpened horrors of war... Ambush. Officer Gregof said Ambush. Are not goblins supposed to be most cowardly?

"Your comrades have been felled already," he calls out to the new arrivals before his own courage can fail him, trying to look at least somewhat formidable. "Look! They lie beaten on the ground with not a scratch on Ascadar's mighty defenders! What hope have you against such mighty, magical foes? Run! Run and perhaps you shall be suffered to live!" (But, come to think of it, the horrible little sleepers did not seem at all impressed with even the very immediate and present threat of a large armored priestess, equipped with an even larger hammer... This is not going to work, is it?) In desesperation he discretely utters the first words of his spell, his token burning with blue light in his proffered fist, other hand extended, starry robes fluttering in the cold, capricious winds of this most cloudy of days. "RUN!"

OOC: Cha roll, if needed: 1d20=4. Yes! Hoping to at least delay or draw (some of) their fire to his position (longer range and behind cover)? He'll try to dive down wholly behind the fence if it looks like they're going to fire his way (using his move to fall prone?).
 


Readying her shield in a defensive position, Beatrix marches up the hill. Facing the rain of arrows that will come her way, the large priestess' warhammer rests in her hand, ready to smash these goblins into the ground.

OOC: Marching up the hill and attacking the goblins if I get in range.
 

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