Legacy of the Silver Dragon - Day 2 (Interlude)

"I don't know." yells the guard, "We haven't had trouble in the town since... Well.. I don't remember. My name is Alekan."

As Muzdin and Stellan run outside and towards the sounds of disturbance, followed by Antares, they see the large cleric of Malborka ahead of them, and Alekan. They also see running townspeople and near the edge of the village - some green skinned humanoids. It's hard to tell how many there are because of a couple of houses at the edge of Ascadar, but there appear to be at least 3. It's been awhile since any of these little monsters have been all that dangerous a threat to the village but everyone recognizes can recognize them from the widened heads, and the sharp teeth - Goblins. They let out hooting laughs as they note some people running towards them and not away, "Oh ho! More to meet! More to eat!" A shout from beyond a hill, and Gregof appears at the top - staggering. A couple of arrow shafts protrude from his shoulder and back.

OOC: Ok, let me know what you're doing... And spellcasters (which means Antares), tell me if you're preparing to cast anything.
 

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"Goblins! Yer eating steel today filth!" Muzdim says, as he makes a quick incantation to protect himself from these evil critters.

Muzdim casts Protection from evil on himself, then moves to fight the goblins. I guess his race gives him some bonus vs goblins?.
 

A shout from beyond a hill, and Gregof appears at the top - staggering. A couple of arrow shafts protrude from his shoulder and back.

Antares' eyes widen at the sight of wood, iron and blood, the smell imagined... He wants to rush out, to help, but somehow still has the presence of mind to blink and wonder what, in truth, is happening here? (And, just perhaps, fear of rushing out unprotected when arrows are flying low, apparently, has a little to do with it as well...? Too, to observe goblins in the flesh for the first time...!) But surely - surely - the three diminutive ones are not attacking the town entire? (And, surely again, its citizens are not so thin-willed as to run screaming from so unimposing a threat? Even he is less than whelmed with fear at the moment...)

"I -ah - believe we should move with caution?" he advises while reaching into his pouch for the tiny longbow token that powers his offensive magic.

Then, remembering: "Perhaps the famed battle of Widow's Fury Gorge, where battled the armies of-" He catches Stellan's (and Muzdin's) expression and quickly skips several thought-paragraphs ahead: the young elven mage hesitantly points a little ahead, between them and the- the horde? "Defend that narrower space inbetwixt old man Corl's angled wooden fence and the side of - I believe it's one of the pig ponds owned by the Mollins family?" Is that what one does in these situations? asks his expression. He is far from sure. (And by his constant looks that way, somewhat concerned about the good officer's continued well being as well?)

OOC: Actions: draw "bow". If the others agree, he'll move to the fence/whatever ends up being actually there and climb to the other side so that it provides cover, if appropriate. "What do you want?" he'll shout to the approaching menace if nobody else speak up in the meanwhile. And urgently gesture for Gregof to join them if possible/appropriate without drawing the goblins' attention to the good captain.
[sblock=Various OOC]
Just a suggestion on the location, of course. Assume he points the best defensible position he can see, Gambler? What would that be?

Questions: Are we inside the walls or outside them? (We do have a wall, right?) Where is Gregof compared to us and the goblins? On the other side of them? Lastly, how are the goblins armed/armored, if at all?

Oh, and it's good to be playing again. :thumbs up: :D[/sblock]
 
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"Alekan, go helping villagers to safety. Quickly! I will be holding off goblins." Beatrix orders, drawing her shield and hammer.

The large priestess marches forward towards the goblins, banging her hammer against her shield. "Hey, tiny tiny goblins! You are biting off more than you can be chewing!" Beatrix calls out, pointing her hammer at the larger of the goblins. "Now the holy might of Malborka shall crush you into paste!"

"Who is being first to be squashed!?"

OOC: drawing weapons and challenging the goblins
 

To set the scene a bit more clearly:

The people running from the edge of town are mostly women with their children. Remember, it's during the day, and most of the men are out in the mines or forest. At the edge of town there are a couple of buildings, and some fences that sort of overlap to provide a weak wall. There had been talk of a larger wall before the silver dragon took the town under its protection, but that never was built. Of late there has been talk of it again due to her disappearance. Some trees have been allowed to grow along the fences to provide some protection.

Beyond the fences, about a hundred feet, the ground rises towards a small hill top covered in sparse trees. It's over that hill that Gregof has appeared. In front of the hill are three Goblins. Two are facing the town, one is facing the hill. The refrain "More to meet! More to eat!" is said by the two Goblins facing the town, one says the first sentence, and one gleefully finishes with the second. When Gregof appears, the Goblin facing the hill moves towards him with a yell. Oddly this is also in the common language of the town - even while the other two talk to each other quickly in their normal language. To Gregof, the facing Goblin yells, "Stealer of Goblins! Die!" and moves towards him. Gregof continues to move towards the goblin, preparing to swing at him.

All this happens as you reach the fences. You notice a couple more details: The goblins have light scarves wrapped around their heads - covering the eyes but the fabric seems thin enough to let them see through. They have no armor, but have short swords and no shields. None make a move towards Beatrix as she challenges them, merely hooting, "Fat woman likes to gibe! Make us food for whole tribe!" As Muzdin moves towards the fence, they start to settle themselves into something resembling a fighting stance, and Stellan moves up to the fence also.

OOC: Dwarves don't appear to get a benefit when fighting goblins, according to the S&W rules. Unless I'm missing something.
 

"What do you want?" shouts Antares, hoping to distract the charging one even as his hand dips once more into his pouch, this time to fling out a large pinch of purest sand into the moist morning air. "Slows the minds, heavy the limbs, falls the heads, closes the lids. Slows the minds, heavy the limbs, falls the" he starts forcefully incanting under his breath, over and over, flinging hand still outstretched towards its target...


OOC: Casting Sleep, 240' range, 4d4 1st level creatures (which should cover all three goblins presently visible; please include any other that might pop up before the spell takes effect, if possible?), no saves.

Was hoping to keep this one for later, but Antares couldn't just stand by. :)
 

OOC: Ok, so because we're using Method #2 for combat in the Swords and Wizardry 4th printing, the spells including Muzdim's will go off before anything else.


Three goblins look faintly surprised and fall asleep on their feet, and then fall to the ground. Well, two definitely look surprised, but the one facing towards Gregof probably does also. And faint, high pitched snores come from the now slumbering forms. Gregof continues to stagger down the hill, moving much more slowly than his normal pace. And an arrow goes past his shoulder from the other side of the hill. He gasps out. "3 more on the other side!" barely heard in the confusion.

OOC: Next round's actions? I would like to change it slightly to include a 1d10 roll + Dex to allow some variation if folks agree. If everyone agrees, please roll a 1d10 and add it to your dex for your initiative for the NEXT round.
 
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Muzdim continues running towards Gregof. He stands there a moment, and utters a quick prayer to restore Gregof's health.

OOC: Move to the captain, and if within range, cast cure light wounds on him.Roll: 6
 

Faint, high pitched snores come from the now slumbering forms.
This time Antares has prepared Kizari's Merciful Slumber!

"Grab one for interrogation?" he suggests to those presently on the wrong side of the fence <Muzdin, Gregof and maybe Beatrix?>. "Their behavior seems... most odd, in truth?" The whites of his staring eyes - and the sweat on his palms - belie his calm words, now that combat has actually been joined! Plus his voice squeeks a little.

He nonetheless holds his position, grip extra tight on the bow token.

OOC: INI: 1d10-1=1. Delay until after the goblins move, if possible please. If they're visible at that point:
Crackling/hissing words rising, culminating on the last syllables: "Sarafim!" Out shoots a missile of pale blue fire!

OOC: It's actually a warning shot, designed to scare/make them reconsider... Non-lethal damage, maybe? 1d20=5 Never mind. :p
 
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[sblock=Voda Vosa]So, your Cleric's Stone only can cast one spell a day of the three in it. It can't cast all three. Since my description of this scene wasn't clear enough the first time, I'll let you choose which of the two spells you want to cast that you've already done: Cure Light Wounds, or Protection From Evil.[/sblock]
 

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