Legend in Mist general [+]

Legend is designed for players looking for a mostly rules-light narrative-focused game that's "rustic" in feel, i.e. less about killing monsters and more about everything else. Or at least overcoming threats without always resorting to murdering everything.
That description is how I see Daggerheart minus only the word 'rustic' as that to me is a term in search of a definition when it comes to RPGs. :)
But I do think a lot of people have a more action focused view of Daggerheart than I do, and the classes do as well.

But both DH and CitM focus on narrative, and in a hobby where almost every other current in print offering is about moving miniatures around maps and rolling for combat that puts the small overlaps in their 'vein diagram' into sharp focus for me. Or maybe they just hit that hard because I'm coming to them from Pathfinder 2E.

Started looking into some of Son of Oak's other games and right now I'm getting a vibe that their tag system would solve all the problems I'd been having 20 years ago when I was running super hero story drama games and fighting against systems that defined everything in numbers for battles.

Most of my time in the hobby from 83 to 2006 was that problem, as I rarely did fantasy and almost always did supers except for the few times somebody got me to sit down for a D&D 3.5 game.

I might personally end up landing on 'Otherscape' instead of Legend on one game night, and Daggerheart on the other, but both Son of Oak games look really nice. City of Mist I still need to think about.

Anyway... I'd really hope this discussion could be more about Legend in the Mist rather than whether or not what I only intended as an intro as someone seeing it alongside Daggerheart is true for other people as well.

I've been reading a lot of comments today, and noted some people new to it having trouble with 'managing tags' as a point of drama between players and narrators (does hit tag fit, or that one, which ones can I use or not use, etc). I need to keep reading this book and see how they address getting your group - the people sitting at the table not the characters - to be on the same 'vibe' as this game looks like it will really need people who can game together rather than at odds more so than many more 'gridded map and minis' games do.
 

log in or register to remove this ad

Most of my time in the hobby from 83 to 2006 was that problem, as I rarely did fantasy and almost always did supers except for the few times somebody got me to sit down for a D&D 3.5 game.

City of Mist is a super hero game, kinda (and in my opinion their best game), you should take a closer look. There's a free sample somewhere on their website.

It's the "ordinary people, extraordinary powers" vibe, and it's awesome.
 

City of Mist is a super hero game, kinda (and in my opinion their best game), you should take a closer look. There's a free sample somewhere on their website.
Yeah I've just noticed that when I watched them show a gamplay demo of it.

The more I see of their three systems the more I'm liking it.

I do find it curious that Legend in the Mist was voted 'most anticipated game of 2025', is number 2 on DriveThru, but seems to have landed largely to silence. But I've just started my search the other day so maybe once YouTube catches on I'll get flooded with all the stuff out there. :)
 



There's a solid fanbase already established. It won't get to DnD's or even Pathfinder's or Daggerheart's highs, but it will flourish all right.
Yeah I've found some decent actual plays going on.

It's also got 3 Reddits (one for each game in the system family), a discord, and already has Foundry support for all 3 of it's games. Granted the system is so light that the Foundry is very basic.

I'm less worried for a game like this than I am for all of the D&D homebrews that just came out (DC20, Draw Steel, Cosmere, and I don't know what else if anything) because this is at least in it's own semi-unique space.

As someone noted above, it's not really "the other Daggerheart".

I do not know if it is "the other PBtA" because I'm not fluent in that system. Though I read somewhere that Powered by the Apocalypse has stats and numbers on your character, so if that's true, then this also isn't a direct competitor to that.

It will however, likely lose players to both Daggerheart and PBtA, and vice versa. Or for people who play more than one game - it will share them.

That's where it's gonna rest for me. It's gonna share space with Daggerheart. Both of which are pulling me off of Pathfinder - but more because of some rough tables I've been at recently that got way into gamism right as I was getting into roleplay and narration - table issues not system issues, but they drove me into system burnout.
 


Bumping since we’ve got another thread picking up on it also.

I’ve spent the time between then and now trying to find a group running it but most of them are on European time.

Also picked up Otherscape and have been reading both and listening to actual plays.

I think Mist in general is now my mew favorite system and is pulling me back to a narrative phase which I recently talked a lot about in one of the Daggerheart threads.

I am hoping to run it but wish to play it once first. But we’ll see.
 

The different actual plays have revealed to me that you really need to bring in a lot if narrative play like the GMing advice of Daggerheart noted, and some Group Design - pejoratively known as description on demand, and I forget the real name but will edit once I have it.

That’s needed to speed up tag referencing. Otherwise in the actual plays without it people wasted time tag hunting and arguing tag context / relevance for action rolls.

If you give players good framing and let them help set the stage more, the tags flow out naturally according to the narrative and it goes smoothly.

If not there’s always one player who’s lost and another who’s trying to beat the tag odds.

But if you get them into the narrative they work more with the story, and in some of the longer actual plays for Otherscape - the same game system but a year older - you can see players go from struggling with it to working well with it over time.
 

never heard of Legends but City of Mist is great and is that game that made the PbtA approach make sense to me, its aspect tags are much more freeform narrative and I like that
 
Last edited:

Remove ads

Top