DrJawaPhD
Hero
Failing due to a dice roll is nothing like failing due to DM fiat. Basically every single thing you can do in DnD (besides magic missile?) requires rolling some clickety clacks and depending on the mercy of the fickle dice gods. The difference is that with dice rolls you have a percent chance to succeed, which you can boost by your character design choices, versus with legendary resistance you automatically fail and have zero control over it.Do you mind if a monster succeeds at its saving throws? If not, what is the difference with LR in your mind? If so, why have monsters make saves at all?
Yes! I have seen some third party monsters designed this way and I love this approach. I would rather implement this type of solution, but innovative new monster designs stretches well beyond my homebrewing skills. Maybe if enough 3pp monsters and/or the 2025 MM monsters start using this approach, there will be some templates to follow.I like the idea of legendary resistance causing some monster-specific debuff to happen, which solves one of the major problems without having to get a specific list of permissions. It means your entire turn doesn't feel negated (you can't paralyze the dragon, but it did something more than decrease an invisible counter by 1).