Stormonu
NeoGrognard
One thing that always turned me off to using the D&D Rules Cyclopedia instead of say, the Mentzer basic set was all the extra rules that I didn't want in the game.
I'd rather they built D&D as a lean and mean machine and made things like AoO's, Powers, Feats and the like optional rules that you add into the game if you wanted it. Look back at the 2E rules - a lot of the rules were optional, things we take for granted as Core now, such as proficiencies/skills, the -10 hit point death rule, 20 is a "critical", priests of specific mythoi and such. And then there was the entire "Player's Option" line...
I really feel that D&D needs to back away from "this is the way you must play the game" and back to a "lets give you the tools to make this your game". (Pathfinder/3E can be just as guilty as 4E in this regard)
I'd rather they built D&D as a lean and mean machine and made things like AoO's, Powers, Feats and the like optional rules that you add into the game if you wanted it. Look back at the 2E rules - a lot of the rules were optional, things we take for granted as Core now, such as proficiencies/skills, the -10 hit point death rule, 20 is a "critical", priests of specific mythoi and such. And then there was the entire "Player's Option" line...
I really feel that D&D needs to back away from "this is the way you must play the game" and back to a "lets give you the tools to make this your game". (Pathfinder/3E can be just as guilty as 4E in this regard)