Crazy Jerome
First Post
Put me down for another vote for not having "new directions" tied to level. I don't want the game telling me when to switch to Castle and Catapults. If it wants to provide the means to switch when I'm ready, that's great.
Part of the reason we even have these discussions is because of coarse granularity in the ways that people get abilities. If you must play a fighter to be a major landowner in the main political system (Basic read strict), then those abilities are part of the fighter's power. If you must spend a feat to get a title to get land in some optional system (something glommed onto 3E/4E), then you can only do it when you have a feat to spend.
I think that the ability to have and keep a small barony is something that should be reflected in slow character development--or occasionally that the character starts with, when appropriate--but the actual title, land grant, etc. should be entirely outside the character level scheme.
Part of the reason we even have these discussions is because of coarse granularity in the ways that people get abilities. If you must play a fighter to be a major landowner in the main political system (Basic read strict), then those abilities are part of the fighter's power. If you must spend a feat to get a title to get land in some optional system (something glommed onto 3E/4E), then you can only do it when you have a feat to spend.
I think that the ability to have and keep a small barony is something that should be reflected in slow character development--or occasionally that the character starts with, when appropriate--but the actual title, land grant, etc. should be entirely outside the character level scheme.